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Diffstat (limited to 'src/network/network_server.cpp')
-rw-r--r--src/network/network_server.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index 6d0f26ff5..7052ff887 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -230,7 +230,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkTCPSocketHandl
Packet *p = NetworkSend_Init(PACKET_SERVER_NEED_PASSWORD);
p->Send_uint8(type);
p->Send_uint32(_settings_game.game_creation.generation_seed);
- p->Send_string(_network_unique_id);
+ p->Send_string(_settings_client.network.network_id);
cs->Send_Packet(p);
}
@@ -255,7 +255,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME)
p = NetworkSend_Init(PACKET_SERVER_WELCOME);
p->Send_uint16(cs->index);
p->Send_uint32(_settings_game.game_creation.generation_seed);
- p->Send_string(_network_unique_id);
+ p->Send_string(_settings_client.network.network_id);
cs->Send_Packet(p);
// Transmit info about all the active clients
@@ -800,7 +800,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
}
}
- if (_network_pause_on_join) {
+ if (_settings_client.network.pause_on_join) {
/* Now pause the game till the client is in sync */
DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
@@ -1021,7 +1021,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
/* Now he is! Unpause the game */
cs->status = STATUS_ACTIVE;
- if (_network_pause_on_join) {
+ if (_settings_client.network.pause_on_join) {
DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
NetworkServer_HandleChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game unpaused (client connected)", NETWORK_SERVER_INDEX);
}
@@ -1365,7 +1365,7 @@ void NetworkUpdateClientInfo(uint16 client_index)
/* Check if we want to restart the map */
static void NetworkCheckRestartMap()
{
- if (_network_restart_game_year != 0 && _cur_year >= _network_restart_game_year) {
+ if (_settings_client.network.restart_game_year != 0 && _cur_year >= _settings_client.network.restart_game_year) {
DEBUG(net, 0, "Auto-restarting map. Year %d reached", _cur_year);
StartNewGameWithoutGUI(GENERATE_NEW_SEED);
@@ -1384,7 +1384,7 @@ static void NetworkAutoCleanCompanies()
const Player *p;
bool clients_in_company[MAX_PLAYERS];
- if (!_network_autoclean_companies) return;
+ if (!_settings_client.network.autoclean_companies) return;
memset(clients_in_company, 0, sizeof(clients_in_company));
@@ -1409,13 +1409,13 @@ static void NetworkAutoCleanCompanies()
_network_player_info[p->index].months_empty++;
/* Is the company empty for autoclean_unprotected-months, and is there no protection? */
- if (_network_player_info[p->index].months_empty > _network_autoclean_unprotected && _network_player_info[p->index].password[0] == '\0') {
+ if (_network_player_info[p->index].months_empty > _settings_client.network.autoclean_unprotected && _network_player_info[p->index].password[0] == '\0') {
/* Shut the company down */
DoCommandP(0, 2, p->index, NULL, CMD_PLAYER_CTRL);
IConsolePrintF(CC_DEFAULT, "Auto-cleaned company #%d", p->index + 1);
}
/* Is the compnay empty for autoclean_protected-months, and there is a protection? */
- if (_network_player_info[p->index].months_empty > _network_autoclean_protected && _network_player_info[p->index].password[0] != '\0') {
+ if (_network_player_info[p->index].months_empty > _settings_client.network.autoclean_protected && _network_player_info[p->index].password[0] != '\0') {
/* Unprotect the company */
_network_player_info[p->index].password[0] = '\0';
IConsolePrintF(CC_DEFAULT, "Auto-removed protection from company #%d", p->index+1);
@@ -1510,7 +1510,7 @@ void NetworkServer_Tick(bool send_frame)
#endif
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
- if (_frame_counter >= _last_sync_frame + _network_sync_freq) {
+ if (_frame_counter >= _last_sync_frame + _settings_client.network.sync_freq) {
_last_sync_frame = _frame_counter;
send_sync = true;
}
@@ -1542,8 +1542,8 @@ void NetworkServer_Tick(bool send_frame)
}
} else if (cs->status == STATUS_PRE_ACTIVE) {
int lag = NetworkCalculateLag(cs);
- if (lag > _network_max_join_time) {
- IConsolePrintF(CC_ERROR,"Client #%d is dropped because it took longer than %d ticks for him to join", cs->index, _network_max_join_time);
+ if (lag > _settings_client.network.max_join_time) {
+ IConsolePrintF(CC_ERROR,"Client #%d is dropped because it took longer than %d ticks for him to join", cs->index, _settings_client.network.max_join_time);
NetworkCloseClient(cs);
}
} else if (cs->status == STATUS_INACTIVE) {