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Diffstat (limited to 'src/network/network_server.cpp')
-rw-r--r--src/network/network_server.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index 7b77c76c4..91ab8bd9c 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -472,7 +472,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err
DEBUG(net, 1, "Client %d made an error and has been disconnected: %s", this->client_id, str);
}
- /* The client made a mistake, so drop his connection now! */
+ /* The client made a mistake, so drop the connection now! */
return this->CloseConnection(NETWORK_RECV_STATUS_SERVER_ERROR);
}
@@ -858,7 +858,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_NEWGRFS_CHECKED
NetworkClientInfo *ci = this->GetInfo();
- /* We now want a password from the client else we do not allow him in! */
+ /* We now want a password from the client else we do not allow them in! */
if (!_settings_client.network.server_password.empty()) {
return this->SendNeedGamePassword();
}
@@ -995,7 +995,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_COMPANY_PASSWOR
NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GETMAP(Packet *p)
{
/* The client was never joined.. so this is impossible, right?
- * Ignore the packet, give the client a warning, and close his connection */
+ * Ignore the packet, give the client a warning, and close the connection */
if (this->status < STATUS_AUTHORIZED || this->HasClientQuit()) {
return this->SendError(NETWORK_ERROR_NOT_AUTHORIZED);
}
@@ -1063,7 +1063,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_MAP_OK(Packet *
NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_COMMAND(Packet *p)
{
/* The client was never joined.. so this is impossible, right?
- * Ignore the packet, give the client a warning, and close his connection */
+ * Ignore the packet, give the client a warning, and close the connection */
if (this->status < STATUS_DONE_MAP || this->HasClientQuit()) {
return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
}
@@ -1857,7 +1857,7 @@ void NetworkServer_Tick(bool send_frame)
* spamming the client. Strictly speaking this variable
* tracks when we last received a packet from the client,
* but as it is waiting, it will not send us any till we
- * start sending him data. */
+ * start sending them data. */
cs->last_packet = std::chrono::steady_clock::now();
}
break;