diff options
Diffstat (limited to 'src/network/network_server.cpp')
-rw-r--r-- | src/network/network_server.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 91ab8bd9c..85015fce1 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -262,7 +262,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta this->GetClientName(client_name, lastof(client_name)); - NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST); + NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, "", STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST); /* Inform other clients of this... strange leaving ;) */ for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) { @@ -453,7 +453,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err if (error == NETWORK_ERROR_KICKED && reason != nullptr) { NetworkTextMessage(NETWORK_ACTION_KICKED, CC_DEFAULT, false, client_name, reason, strid); } else { - NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, strid); + NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, "", strid); } for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) { @@ -1021,7 +1021,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_MAP_OK(Packet * this->GetClientName(client_name, lastof(client_name)); - NetworkTextMessage(NETWORK_ACTION_JOIN, CC_DEFAULT, false, client_name, nullptr, this->client_id); + NetworkTextMessage(NETWORK_ACTION_JOIN, CC_DEFAULT, false, client_name, "", this->client_id); InvalidateWindowData(WC_CLIENT_LIST, 0); /* Mark the client as pre-active, and wait for an ACK @@ -1144,7 +1144,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p DEBUG(net, 1, "'%s' reported an error and is closing its connection: %s", client_name, str); - NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, strid); + NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, "", strid); for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) { if (new_cs->status >= STATUS_AUTHORIZED) { @@ -1170,7 +1170,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_QUIT(Packet *p) this->GetClientName(client_name, lastof(client_name)); - NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, STR_NETWORK_MESSAGE_CLIENT_LEAVING); + NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, "", STR_NETWORK_MESSAGE_CLIENT_LEAVING); for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) { if (new_cs->status >= STATUS_AUTHORIZED && new_cs != this) { |