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Diffstat (limited to 'src/network/network_server.cpp')
-rw-r--r--src/network/network_server.cpp13
1 files changed, 4 insertions, 9 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index 85015fce1..71173a8d5 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -432,7 +432,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendCompanyInfo()
*/
NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode error, const char *reason)
{
- char str[100];
Packet *p = new Packet(PACKET_SERVER_ERROR);
p->Send_uint8(error);
@@ -440,7 +439,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err
this->SendPacket(p);
StringID strid = GetNetworkErrorMsg(error);
- GetString(str, strid, lastof(str));
/* Only send when the current client was in game */
if (this->status > STATUS_AUTHORIZED) {
@@ -448,7 +446,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err
this->GetClientName(client_name, lastof(client_name));
- DEBUG(net, 1, "'%s' made an error and has been disconnected: %s", client_name, str);
+ DEBUG(net, 1, "'%s' made an error and has been disconnected: %s", client_name, GetString(strid).c_str());
if (error == NETWORK_ERROR_KICKED && reason != nullptr) {
NetworkTextMessage(NETWORK_ACTION_KICKED, CC_DEFAULT, false, client_name, reason, strid);
@@ -469,7 +467,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err
NetworkAdminClientError(this->client_id, error);
} else {
- DEBUG(net, 1, "Client %d made an error and has been disconnected: %s", this->client_id, str);
+ DEBUG(net, 1, "Client %d made an error and has been disconnected: %s", this->client_id, GetString(strid).c_str());
}
/* The client made a mistake, so drop the connection now! */
@@ -1128,7 +1126,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p
{
/* This packets means a client noticed an error and is reporting this
* to us. Display the error and report it to the other clients */
- char str[100];
char client_name[NETWORK_CLIENT_NAME_LENGTH];
NetworkErrorCode errorno = (NetworkErrorCode)p->Recv_uint8();
@@ -1140,9 +1137,8 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p
this->GetClientName(client_name, lastof(client_name));
StringID strid = GetNetworkErrorMsg(errorno);
- GetString(str, strid, lastof(str));
- DEBUG(net, 1, "'%s' reported an error and is closing its connection: %s", client_name, str);
+ DEBUG(net, 1, "'%s' reported an error and is closing its connection: %s", client_name, GetString(strid).c_str());
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, "", strid);
@@ -1317,10 +1313,9 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
/* Display the message locally (so you know you have sent it) */
if (ci != nullptr && show_local) {
if (from_id == CLIENT_ID_SERVER) {
- char name[NETWORK_NAME_LENGTH];
StringID str = Company::IsValidID(ci_to->client_playas) ? STR_COMPANY_NAME : STR_NETWORK_SPECTATORS;
SetDParam(0, ci_to->client_playas);
- GetString(name, str, lastof(name));
+ std::string name = GetString(str);
NetworkTextMessage(action, GetDrawStringCompanyColour(ci_own->client_playas), true, name, msg, data);
} else {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {