diff options
Diffstat (limited to 'src/network/network_server.cpp')
-rw-r--r-- | src/network/network_server.cpp | 13 |
1 files changed, 4 insertions, 9 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 85015fce1..71173a8d5 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -432,7 +432,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendCompanyInfo() */ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode error, const char *reason) { - char str[100]; Packet *p = new Packet(PACKET_SERVER_ERROR); p->Send_uint8(error); @@ -440,7 +439,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err this->SendPacket(p); StringID strid = GetNetworkErrorMsg(error); - GetString(str, strid, lastof(str)); /* Only send when the current client was in game */ if (this->status > STATUS_AUTHORIZED) { @@ -448,7 +446,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err this->GetClientName(client_name, lastof(client_name)); - DEBUG(net, 1, "'%s' made an error and has been disconnected: %s", client_name, str); + DEBUG(net, 1, "'%s' made an error and has been disconnected: %s", client_name, GetString(strid).c_str()); if (error == NETWORK_ERROR_KICKED && reason != nullptr) { NetworkTextMessage(NETWORK_ACTION_KICKED, CC_DEFAULT, false, client_name, reason, strid); @@ -469,7 +467,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err NetworkAdminClientError(this->client_id, error); } else { - DEBUG(net, 1, "Client %d made an error and has been disconnected: %s", this->client_id, str); + DEBUG(net, 1, "Client %d made an error and has been disconnected: %s", this->client_id, GetString(strid).c_str()); } /* The client made a mistake, so drop the connection now! */ @@ -1128,7 +1126,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p { /* This packets means a client noticed an error and is reporting this * to us. Display the error and report it to the other clients */ - char str[100]; char client_name[NETWORK_CLIENT_NAME_LENGTH]; NetworkErrorCode errorno = (NetworkErrorCode)p->Recv_uint8(); @@ -1140,9 +1137,8 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p this->GetClientName(client_name, lastof(client_name)); StringID strid = GetNetworkErrorMsg(errorno); - GetString(str, strid, lastof(str)); - DEBUG(net, 1, "'%s' reported an error and is closing its connection: %s", client_name, str); + DEBUG(net, 1, "'%s' reported an error and is closing its connection: %s", client_name, GetString(strid).c_str()); NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, "", strid); @@ -1317,10 +1313,9 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co /* Display the message locally (so you know you have sent it) */ if (ci != nullptr && show_local) { if (from_id == CLIENT_ID_SERVER) { - char name[NETWORK_NAME_LENGTH]; StringID str = Company::IsValidID(ci_to->client_playas) ? STR_COMPANY_NAME : STR_NETWORK_SPECTATORS; SetDParam(0, ci_to->client_playas); - GetString(name, str, lastof(name)); + std::string name = GetString(str); NetworkTextMessage(action, GetDrawStringCompanyColour(ci_own->client_playas), true, name, msg, data); } else { for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) { |