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Diffstat (limited to 'src/network/network_server.cpp')
-rw-r--r--src/network/network_server.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index 4b664791f..4eb180244 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -152,7 +152,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientSocket *cs, Netw
GetString(str, strid, lastof(str));
/* Only send when the current client was in game */
- if (cs->status > STATUS_AUTH) {
+ if (cs->status > STATUS_AUTHORIZED) {
NetworkClientSocket *new_cs;
char client_name[NETWORK_CLIENT_NAME_LENGTH];
@@ -163,7 +163,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientSocket *cs, Netw
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, NULL, strid);
FOR_ALL_CLIENT_SOCKETS(new_cs) {
- if (new_cs->status > STATUS_AUTH && new_cs != cs) {
+ if (new_cs->status > STATUS_AUTHORIZED && new_cs != cs) {
/* Some errors we filter to a more general error. Clients don't have to know the real
* reason a joining failed. */
if (error == NETWORK_ERROR_NOT_AUTHORIZED || error == NETWORK_ERROR_NOT_EXPECTED || error == NETWORK_ERROR_WRONG_REVISION)
@@ -261,9 +261,9 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME)
NetworkClientSocket *new_cs;
/* Invalid packet when status is AUTH or higher */
- if (cs->status >= STATUS_AUTH) return NetworkCloseClient(cs, NETWORK_RECV_STATUS_MALFORMED_PACKET);
+ if (cs->status >= STATUS_AUTHORIZED) return NetworkCloseClient(cs, NETWORK_RECV_STATUS_MALFORMED_PACKET);
- cs->status = STATUS_AUTH;
+ cs->status = STATUS_AUTHORIZED;
_network_game_info.clients_on++;
p = new Packet(PACKET_SERVER_WELCOME);
@@ -274,7 +274,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME)
/* Transmit info about all the active clients */
FOR_ALL_CLIENT_SOCKETS(new_cs) {
- if (new_cs != cs && new_cs->status > STATUS_AUTH)
+ if (new_cs != cs && new_cs->status > STATUS_AUTHORIZED)
SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(cs, new_cs->GetInfo());
}
/* Also send the info of the server */
@@ -325,12 +325,12 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
static FILE *file_pointer;
static uint sent_packets; // How many packets we did send succecfully last time
- if (cs->status < STATUS_AUTH) {
+ if (cs->status < STATUS_AUTHORIZED) {
/* Illegal call, return error and ignore the packet */
return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
}
- if (cs->status == STATUS_AUTH) {
+ if (cs->status == STATUS_AUTHORIZED) {
const char *filename = "network_server.tmp";
Packet *p;
@@ -391,7 +391,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
/* Check if we already have a new client to send the map to */
if (!new_map_client) {
/* If not, this client will get the map */
- new_cs->status = STATUS_AUTH;
+ new_cs->status = STATUS_AUTHORIZED;
new_map_client = true;
SEND_COMMAND(PACKET_SERVER_MAP)(new_cs);
} else {
@@ -815,7 +815,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP)
/* The client was never joined.. so this is impossible, right?
* Ignore the packet, give the client a warning, and close his connection */
- if (cs->status < STATUS_AUTH || cs->HasClientQuit()) {
+ if (cs->status < STATUS_AUTHORIZED || cs->HasClientQuit()) {
return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
}
@@ -856,7 +856,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
cs->last_frame_server = _frame_counter;
FOR_ALL_CLIENT_SOCKETS(new_cs) {
- if (new_cs->status > STATUS_AUTH) {
+ if (new_cs->status > STATUS_AUTHORIZED) {
SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(new_cs, cs->GetInfo());
SEND_COMMAND(PACKET_SERVER_JOIN)(new_cs, cs->client_id);
}
@@ -989,7 +989,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, NULL, strid);
FOR_ALL_CLIENT_SOCKETS(new_cs) {
- if (new_cs->status > STATUS_AUTH) {
+ if (new_cs->status > STATUS_AUTHORIZED) {
SEND_COMMAND(PACKET_SERVER_ERROR_QUIT)(new_cs, cs->client_id, errorno);
}
}
@@ -1016,7 +1016,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, NULL, STR_NETWORK_MESSAGE_CLIENT_LEAVING);
FOR_ALL_CLIENT_SOCKETS(new_cs) {
- if (new_cs->status > STATUS_AUTH) {
+ if (new_cs->status > STATUS_AUTHORIZED) {
SEND_COMMAND(PACKET_SERVER_QUIT)(new_cs, cs->client_id);
}
}
@@ -1027,7 +1027,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
{
- if (cs->status < STATUS_AUTH) {
+ if (cs->status < STATUS_AUTHORIZED) {
/* Illegal call, return error and ignore the packet */
return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
}
@@ -1154,7 +1154,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_CHAT)
{
- if (cs->status < STATUS_AUTH) {
+ if (cs->status < STATUS_AUTHORIZED) {
/* Illegal call, return error and ignore the packet */
return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
}