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Diffstat (limited to 'src/network/network_server.cpp')
-rw-r--r--src/network/network_server.cpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index 4c6355b81..a7dc9daed 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -388,8 +388,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap()
if (ftell(file_pointer) == 0) usererror("network savedump failed - zero sized savegame?");
/* Now send the _frame_counter and how many packets are coming */
- p = new Packet(PACKET_SERVER_MAP);
- p->Send_uint8 (MAP_PACKET_START);
+ p = new Packet(PACKET_SERVER_MAP_BEGIN);
p->Send_uint32(_frame_counter);
p->Send_uint32(ftell(file_pointer));
this->Send_Packet(p);
@@ -409,8 +408,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap()
uint i;
int res;
for (i = 0; i < sent_packets; i++) {
- Packet *p = new Packet(PACKET_SERVER_MAP);
- p->Send_uint8(MAP_PACKET_NORMAL);
+ Packet *p = new Packet(PACKET_SERVER_MAP_DATA);
res = (int)fread(p->buffer + p->size, 1, SEND_MTU - p->size, file_pointer);
if (ferror(file_pointer)) usererror("Error reading temporary network savegame!");
@@ -419,8 +417,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap()
this->Send_Packet(p);
if (feof(file_pointer)) {
/* Done reading! */
- Packet *p = new Packet(PACKET_SERVER_MAP);
- p->Send_uint8(MAP_PACKET_END);
+ Packet *p = new Packet(PACKET_SERVER_MAP_DONE);
this->Send_Packet(p);
/* Set the status to DONE_MAP, no we will wait for the client