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-rw-r--r--src/network/network_server.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index f8f966e76..cc3fd09d0 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -1813,7 +1813,7 @@ void NetworkServerDailyLoop()
*/
const char *ServerNetworkGameSocketHandler::GetClientIP()
{
- return this->GetInfo()->client_address.GetHostname();
+ return this->client_address.GetHostname();
}
void NetworkServerShowStatusToConsole()
@@ -1936,11 +1936,11 @@ uint NetworkServerKickOrBanIP(const char *ip, bool ban)
uint n = 0;
/* There can be multiple clients with the same IP, kick them all */
- NetworkClientInfo *ci;
- FOR_ALL_CLIENT_INFOS(ci) {
- if (ci->client_id == CLIENT_ID_SERVER) continue;
- if (ci->client_address.IsInNetmask(const_cast<char *>(ip))) {
- NetworkServerKickClient(ci->client_id);
+ NetworkClientSocket *cs;
+ FOR_ALL_CLIENT_SOCKETS(cs) {
+ if (cs->client_id == CLIENT_ID_SERVER) continue;
+ if (cs->client_address.IsInNetmask(const_cast<char *>(ip))) {
+ NetworkServerKickClient(cs->client_id);
n++;
}
}