diff options
Diffstat (limited to 'src/network/network_internal.h')
-rw-r--r-- | src/network/network_internal.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/network/network_internal.h b/src/network/network_internal.h index 93bffd01b..f7098c1f6 100644 --- a/src/network/network_internal.h +++ b/src/network/network_internal.h @@ -125,7 +125,7 @@ extern CommandPacket *_local_command_queue; // Here we keep track of the clients // (and the client uses [0] for his own communication) -extern NetworkTCPSocketHandler _clients[MAX_CLIENTS]; +extern NetworkClientSocket _clients[MAX_CLIENTS]; void NetworkTCPQueryServer(const char* host, unsigned short port); @@ -136,15 +136,15 @@ void UpdateNetworkGameWindow(bool unselect); bool IsNetworkCompatibleVersion(const char *version); void NetworkExecuteCommand(CommandPacket *cp); -void NetworkAddCommandQueue(NetworkTCPSocketHandler *cs, CommandPacket *cp); +void NetworkAddCommandQueue(NetworkClientSocket *cs, CommandPacket *cp); // from network.c -void NetworkCloseClient(NetworkTCPSocketHandler *cs); +void NetworkCloseClient(NetworkClientSocket *cs); void CDECL NetworkTextMessage(NetworkAction action, ConsoleColour color, bool self_send, const char *name, const char *str, ...); -void NetworkGetClientName(char *clientname, size_t size, const NetworkTCPSocketHandler *cs); -uint NetworkCalculateLag(const NetworkTCPSocketHandler *cs); +void NetworkGetClientName(char *clientname, size_t size, const NetworkClientSocket *cs); +uint NetworkCalculateLag(const NetworkClientSocket *cs); byte NetworkGetCurrentLanguageIndex(); -NetworkTCPSocketHandler *NetworkFindClientStateFromClientID(ClientID client_id); +NetworkClientSocket *NetworkFindClientStateFromClientID(ClientID client_id); char* GetNetworkErrorMsg(char* buf, NetworkErrorCode err, const char* last); bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]); @@ -154,8 +154,8 @@ bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]); #define DEF_CLIENT_RECEIVE_COMMAND(type) NetworkRecvStatus NetworkPacketReceive_ ## type ## _command(Packet *p) #define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command() #define DEF_CLIENT_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command -#define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(NetworkTCPSocketHandler *cs, Packet *p) -#define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkTCPSocketHandler *cs) +#define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(NetworkClientSocket *cs, Packet *p) +#define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkClientSocket *cs) #define DEF_SERVER_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command #define SEND_COMMAND(type) NetworkPacketSend_ ## type ## _command |