diff options
Diffstat (limited to 'src/network/network_internal.h')
-rw-r--r-- | src/network/network_internal.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/network/network_internal.h b/src/network/network_internal.h index 48aaa0530..2f743775d 100644 --- a/src/network/network_internal.h +++ b/src/network/network_internal.h @@ -18,6 +18,7 @@ #include "../command_type.h" +#ifdef RANDOM_DEBUG /** * If this line is enable, every frame will have a sync test * this is not needed in normal games. Normal is like 1 sync in 100 @@ -27,13 +28,14 @@ * option enabled to make it to work. If one of the two has it disabled * nothing will happen. */ -//#define ENABLE_NETWORK_SYNC_EVERY_FRAME +#define ENABLE_NETWORK_SYNC_EVERY_FRAME /** * In theory sending 1 of the 2 seeds is enough to check for desyncs * so in theory, this next define can be left off. */ -//#define NETWORK_SEND_DOUBLE_SEED +#define NETWORK_SEND_DOUBLE_SEED +#endif /* RANDOM_DEBUG */ enum MapPacket { MAP_PACKET_START, |