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-rw-r--r--src/network/network_gui.cpp16
1 files changed, 1 insertions, 15 deletions
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index c0a73d808..91eacfcee 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -263,24 +263,10 @@ protected:
this->UpdateListPos();
}
- /**
- * Skip some of the 'garbage' in the string that we don't want to use
- * to sort on. This way the alphabetical sorting will work better as
- * we would be actually using those characters instead of some other
- * characters such as spaces and tildes at the begin of the name.
- * @param str The string to skip the initial garbage of.
- * @return The string with the garbage skipped.
- */
- static const char *SkipGarbage(const char *str)
- {
- while (*str != '\0' && (*str < 'A' || IsInsideMM(*str, '[', '`' + 1) || IsInsideMM(*str, '{', '~' + 1))) str++;
- return str;
- }
-
/** Sort servers by name. */
static int CDECL NGameNameSorter(NetworkGameList * const *a, NetworkGameList * const *b)
{
- int r = strnatcmp(SkipGarbage((*a)->info.server_name), SkipGarbage((*b)->info.server_name)); // Sort by name (natural sorting).
+ int r = strnatcmp((*a)->info.server_name, (*b)->info.server_name, true); // Sort by name (natural sorting).
return r == 0 ? (*a)->address.CompareTo((*b)->address) : r;
}