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Diffstat (limited to 'src/network/network_gui.cpp')
-rw-r--r--src/network/network_gui.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index f9b0b7cc9..7209e8145 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -558,7 +558,7 @@ public:
break;
case NGWW_REFRESH: // Refresh
- if (this->server != NULL) NetworkUDPQueryServer(this->server->info.hostname, this->server->port);
+ if (this->server != NULL) NetworkUDPQueryServer(NetworkAddress(this->server->info.hostname, this->server->port));
break;
case NGWW_NEWGRF: // NewGRF Settings
@@ -1313,22 +1313,22 @@ struct NetworkLobbyWindow : public Window {
case NLWW_JOIN: // Join company
/* Button can be clicked only when it is enabled */
_network_playas = this->company;
- NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port);
+ NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
break;
case NLWW_NEW: // New company
_network_playas = COMPANY_NEW_COMPANY;
- NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port);
+ NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
break;
case NLWW_SPECTATE: // Spectate game
_network_playas = COMPANY_SPECTATOR;
- NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port);
+ NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
break;
case NLWW_REFRESH: // Refresh
- NetworkTCPQueryServer(_settings_client.network.last_host, _settings_client.network.last_port); // company info
- NetworkUDPQueryServer(_settings_client.network.last_host, _settings_client.network.last_port); // general data
+ NetworkTCPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // company info
+ NetworkUDPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // general data
/* Clear the information so removed companies don't remain */
memset(this->company_info, 0, sizeof(company_info));
break;
@@ -1381,8 +1381,8 @@ static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
{
DeleteWindowById(WC_NETWORK_WINDOW, 0);
- NetworkTCPQueryServer(_settings_client.network.last_host, _settings_client.network.last_port); // company info
- NetworkUDPQueryServer(_settings_client.network.last_host, _settings_client.network.last_port); // general data
+ NetworkTCPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // company info
+ NetworkUDPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // general data
new NetworkLobbyWindow(&_network_lobby_window_desc, ngl);
}