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-rw-r--r--src/network/network_gui.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index 75046e487..6190f78a8 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -713,8 +713,8 @@ public:
SetVScrollCount(this, this->servers.Length());
/* Additional colums in server list */
- if (this->width > NetworkGameWindow::MIN_EXTRA_COLUMNS_WIDTH + GetWidgetWidth(NGWW_MAPSIZE)
- + GetWidgetWidth(NGWW_DATE) + GetWidgetWidth(NGWW_YEARS)) {
+ if (this->width > NetworkGameWindow::MIN_EXTRA_COLUMNS_WIDTH + GetWidgetWidth(NGWW_MAPSIZE) +
+ GetWidgetWidth(NGWW_DATE) + GetWidgetWidth(NGWW_YEARS)) {
/* show columns 'Map size', 'Date' and 'Years' */
this->SetWidgetsHiddenState(false, NGWW_MAPSIZE, NGWW_DATE, NGWW_YEARS, WIDGET_LIST_END);
AlignWidgetRight(NGWW_YEARS, NGWW_INFO);
@@ -1028,7 +1028,7 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
case NSSW_LOAD: // Load game
_is_network_server = true;
/* XXX - WC_NETWORK_WINDOW (this window) should stay, but if it stays, it gets
- * copied all the elements of 'load game' and upon closing that, it segfaults */
+ * copied all the elements of 'load game' and upon closing that, it segfaults */
delete this;
ShowSaveLoadDialog(SLD_LOAD_GAME);
break;