diff options
Diffstat (limited to 'src/network/network_gui.cpp')
-rw-r--r-- | src/network/network_gui.cpp | 285 |
1 files changed, 135 insertions, 150 deletions
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index 989b97e3f..122c601f8 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -43,7 +43,6 @@ struct chatquerystr_d : public querystr_d { assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(chatquerystr_d)); struct network_d { - PlayerID company; // select company in network lobby byte field; // select text-field in start-server and game-listing byte widget_id; ///< The widget that has the pop-up input menu NetworkGameList *server; // selected server in lobby and game-listing @@ -1030,164 +1029,155 @@ enum NetworkLobbyWindowWidgets { NLWW_CANCEL = 12, ///< 'Cancel' button }; -/** - * Handler of actions done in the NetworkLobby window - * - * @param w pointer to the Window structure - * @param e pointer to window event - * @note uses network_d WP macro - * @see struct _network_lobby_window_widgets - * @see enum NetworkLobbyWindowWidgets - */ -static void NetworkLobbyWindowWndProc(Window *w, WindowEvent *e) -{ - network_d *nd = &WP(w, network_d); - - switch (e->event) { - case WE_CREATE: - nd->company = INVALID_PLAYER; - break; +struct NetworkLobbyWindow : public Window { + PlayerID company; ///< Select company + NetworkGameList *server; ///< Selected server - case WE_PAINT: { - const NetworkGameInfo *gi = &nd->server->info; - int y = NET_PRC__OFFSET_TOP_WIDGET_COMPANY, pos; - - /* Join button is disabled when no company is selected */ - w->SetWidgetDisabledState(NLWW_JOIN, nd->company == INVALID_PLAYER); - /* Cannot start new company if there are too many */ - w->SetWidgetDisabledState(NLWW_NEW, gi->companies_on >= gi->companies_max); - /* Cannot spectate if there are too many spectators */ - w->SetWidgetDisabledState(NLWW_SPECTATE, gi->spectators_on >= gi->spectators_max); - - /* Draw window widgets */ - SetDParamStr(0, gi->server_name); - DrawWindowWidgets(w); - - /* Draw company list */ - pos = w->vscroll.pos; - while (pos < gi->companies_on) { - byte company = NetworkLobbyFindCompanyIndex(pos); - bool income = false; - if (nd->company == company) - GfxFillRect(11, y - 1, 154, y + 10, 10); // show highlighted item with a different colour - - DoDrawStringTruncated(_network_player_info[company].company_name, 13, y, TC_BLACK, 135 - 13); - if (_network_player_info[company].use_password != 0) DrawSprite(SPR_LOCK, PAL_NONE, 135, y); - - /* If the company's income was positive puts a green dot else a red dot */ - if (_network_player_info[company].income >= 0) income = true; - DrawSprite(SPR_BLOT, income ? PALETTE_TO_GREEN : PALETTE_TO_RED, 145, y); + NetworkLobbyWindow(const WindowDesc *desc, NetworkGameList *ngl) : + Window(desc), company(INVALID_PLAYER), server(ngl) + { + strcpy(_edit_str_net_buf, ""); + this->vscroll.cap = 10; + } - pos++; - y += NET_PRC__SIZE_OF_ROW; - if (pos >= w->vscroll.cap) break; + virtual void OnPaint() + { + const NetworkGameInfo *gi = &this->server->info; + int y = NET_PRC__OFFSET_TOP_WIDGET_COMPANY, pos; + + /* Join button is disabled when no company is selected */ + this->SetWidgetDisabledState(NLWW_JOIN, this->company == INVALID_PLAYER); + /* Cannot start new company if there are too many */ + this->SetWidgetDisabledState(NLWW_NEW, gi->companies_on >= gi->companies_max); + /* Cannot spectate if there are too many spectators */ + this->SetWidgetDisabledState(NLWW_SPECTATE, gi->spectators_on >= gi->spectators_max); + + /* Draw window widgets */ + SetDParamStr(0, gi->server_name); + DrawWindowWidgets(this); + + /* Draw company list */ + pos = this->vscroll.pos; + while (pos < gi->companies_on) { + byte company = NetworkLobbyFindCompanyIndex(pos); + bool income = false; + if (this->company == company) { + GfxFillRect(11, y - 1, 154, y + 10, 10); // show highlighted item with a different colour } - /* Draw info about selected company when it is selected in the left window */ - GfxFillRect(174, 39, 403, 75, 157); - DrawStringCentered(290, 50, STR_NETWORK_COMPANY_INFO, TC_FROMSTRING); - if (nd->company != INVALID_PLAYER) { - const uint x = 183; - const uint trunc_width = w->widget[NLWW_DETAILS].right - x; - y = 80; - - SetDParam(0, nd->server->info.clients_on); - SetDParam(1, nd->server->info.clients_max); - SetDParam(2, nd->server->info.companies_on); - SetDParam(3, nd->server->info.companies_max); - DrawString(x, y, STR_NETWORK_CLIENTS, TC_GOLD); - y += 10; - - SetDParamStr(0, _network_player_info[nd->company].company_name); - DrawStringTruncated(x, y, STR_NETWORK_COMPANY_NAME, TC_GOLD, trunc_width); - y += 10; - - SetDParam(0, _network_player_info[nd->company].inaugurated_year); - DrawString(x, y, STR_NETWORK_INAUGURATION_YEAR, TC_GOLD); // inauguration year - y += 10; - - SetDParam(0, _network_player_info[nd->company].company_value); - DrawString(x, y, STR_NETWORK_VALUE, TC_GOLD); // company value - y += 10; - - SetDParam(0, _network_player_info[nd->company].money); - DrawString(x, y, STR_NETWORK_CURRENT_BALANCE, TC_GOLD); // current balance - y += 10; - - SetDParam(0, _network_player_info[nd->company].income); - DrawString(x, y, STR_NETWORK_LAST_YEARS_INCOME, TC_GOLD); // last year's income - y += 10; - - SetDParam(0, _network_player_info[nd->company].performance); - DrawString(x, y, STR_NETWORK_PERFORMANCE, TC_GOLD); // performance - y += 10; - - SetDParam(0, _network_player_info[nd->company].num_vehicle[0]); - SetDParam(1, _network_player_info[nd->company].num_vehicle[1]); - SetDParam(2, _network_player_info[nd->company].num_vehicle[2]); - SetDParam(3, _network_player_info[nd->company].num_vehicle[3]); - SetDParam(4, _network_player_info[nd->company].num_vehicle[4]); - DrawString(x, y, STR_NETWORK_VEHICLES, TC_GOLD); // vehicles - y += 10; + DoDrawStringTruncated(_network_player_info[company].company_name, 13, y, TC_BLACK, 135 - 13); + if (_network_player_info[company].use_password != 0) DrawSprite(SPR_LOCK, PAL_NONE, 135, y); - SetDParam(0, _network_player_info[nd->company].num_station[0]); - SetDParam(1, _network_player_info[nd->company].num_station[1]); - SetDParam(2, _network_player_info[nd->company].num_station[2]); - SetDParam(3, _network_player_info[nd->company].num_station[3]); - SetDParam(4, _network_player_info[nd->company].num_station[4]); - DrawString(x, y, STR_NETWORK_STATIONS, TC_GOLD); // stations - y += 10; + /* If the company's income was positive puts a green dot else a red dot */ + if (_network_player_info[company].income >= 0) income = true; + DrawSprite(SPR_BLOT, income ? PALETTE_TO_GREEN : PALETTE_TO_RED, 145, y); - SetDParamStr(0, _network_player_info[nd->company].players); - DrawStringTruncated(x, y, STR_NETWORK_PLAYERS, TC_GOLD, trunc_width); // players - } - } break; + pos++; + y += NET_PRC__SIZE_OF_ROW; + if (pos >= this->vscroll.cap) break; + } - case WE_CLICK: - switch (e->we.click.widget) { - case NLWW_CLOSE: // Close 'X' - case NLWW_CANCEL: // Cancel button - ShowNetworkGameWindow(); - break; + /* Draw info about selected company when it is selected in the left window */ + GfxFillRect(174, 39, 403, 75, 157); + DrawStringCentered(290, 50, STR_NETWORK_COMPANY_INFO, TC_FROMSTRING); + if (this->company != INVALID_PLAYER) { + const uint x = 183; + const uint trunc_width = this->widget[NLWW_DETAILS].right - x; + y = 80; + + SetDParam(0, gi->clients_on); + SetDParam(1, gi->clients_max); + SetDParam(2, gi->companies_on); + SetDParam(3, gi->companies_max); + DrawString(x, y, STR_NETWORK_CLIENTS, TC_GOLD); + y += 10; + + SetDParamStr(0, _network_player_info[this->company].company_name); + DrawStringTruncated(x, y, STR_NETWORK_COMPANY_NAME, TC_GOLD, trunc_width); + y += 10; + + SetDParam(0, _network_player_info[this->company].inaugurated_year); + DrawString(x, y, STR_NETWORK_INAUGURATION_YEAR, TC_GOLD); // inauguration year + y += 10; + + SetDParam(0, _network_player_info[this->company].company_value); + DrawString(x, y, STR_NETWORK_VALUE, TC_GOLD); // company value + y += 10; + + SetDParam(0, _network_player_info[this->company].money); + DrawString(x, y, STR_NETWORK_CURRENT_BALANCE, TC_GOLD); // current balance + y += 10; + + SetDParam(0, _network_player_info[this->company].income); + DrawString(x, y, STR_NETWORK_LAST_YEARS_INCOME, TC_GOLD); // last year's income + y += 10; + + SetDParam(0, _network_player_info[this->company].performance); + DrawString(x, y, STR_NETWORK_PERFORMANCE, TC_GOLD); // performance + y += 10; + + SetDParam(0, _network_player_info[this->company].num_vehicle[0]); + SetDParam(1, _network_player_info[this->company].num_vehicle[1]); + SetDParam(2, _network_player_info[this->company].num_vehicle[2]); + SetDParam(3, _network_player_info[this->company].num_vehicle[3]); + SetDParam(4, _network_player_info[this->company].num_vehicle[4]); + DrawString(x, y, STR_NETWORK_VEHICLES, TC_GOLD); // vehicles + y += 10; + + SetDParam(0, _network_player_info[this->company].num_station[0]); + SetDParam(1, _network_player_info[this->company].num_station[1]); + SetDParam(2, _network_player_info[this->company].num_station[2]); + SetDParam(3, _network_player_info[this->company].num_station[3]); + SetDParam(4, _network_player_info[this->company].num_station[4]); + DrawString(x, y, STR_NETWORK_STATIONS, TC_GOLD); // stations + y += 10; + + SetDParamStr(0, _network_player_info[this->company].players); + DrawStringTruncated(x, y, STR_NETWORK_PLAYERS, TC_GOLD, trunc_width); // players + } + } - case NLWW_MATRIX: { // Company list - uint32 id_v = (e->we.click.pt.y - NET_PRC__OFFSET_TOP_WIDGET_COMPANY) / NET_PRC__SIZE_OF_ROW; + virtual void OnClick(Point pt, int widget) + { + switch (widget) { + case NLWW_CLOSE: // Close 'X' + case NLWW_CANCEL: // Cancel button + ShowNetworkGameWindow(); + break; - if (id_v >= w->vscroll.cap) break; + case NLWW_MATRIX: { // Company list + uint32 id_v = (pt.y - NET_PRC__OFFSET_TOP_WIDGET_COMPANY) / NET_PRC__SIZE_OF_ROW; - id_v += w->vscroll.pos; - nd->company = (id_v >= nd->server->info.companies_on) ? INVALID_PLAYER : NetworkLobbyFindCompanyIndex(id_v); - SetWindowDirty(w); - } break; + if (id_v >= this->vscroll.cap) break; - case NLWW_JOIN: // Join company - /* Button can be clicked only when it is enabled */ - _network_playas = nd->company; - NetworkClientConnectGame(_network_last_host, _network_last_port); - break; + id_v += this->vscroll.pos; + this->company = (id_v >= this->server->info.companies_on) ? INVALID_PLAYER : NetworkLobbyFindCompanyIndex(id_v); + this->SetDirty(); + } break; - case NLWW_NEW: // New company - _network_playas = PLAYER_NEW_COMPANY; - NetworkClientConnectGame(_network_last_host, _network_last_port); - break; + case NLWW_JOIN: // Join company + /* Button can be clicked only when it is enabled */ + _network_playas = this->company; + NetworkClientConnectGame(_network_last_host, _network_last_port); + break; - case NLWW_SPECTATE: // Spectate game - _network_playas = PLAYER_SPECTATOR; - NetworkClientConnectGame(_network_last_host, _network_last_port); - break; + case NLWW_NEW: // New company + _network_playas = PLAYER_NEW_COMPANY; + NetworkClientConnectGame(_network_last_host, _network_last_port); + break; - case NLWW_REFRESH: // Refresh - NetworkTCPQueryServer(_network_last_host, _network_last_port); // company info - NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data - break; - } - break; + case NLWW_SPECTATE: // Spectate game + _network_playas = PLAYER_SPECTATOR; + NetworkClientConnectGame(_network_last_host, _network_last_port); + break; - case WE_INVALIDATE_DATA: - SetWindowDirty(w); - break; + case NLWW_REFRESH: // Refresh + NetworkTCPQueryServer(_network_last_host, _network_last_port); // company info + NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data + break; + } } -} +}; static const Widget _network_lobby_window_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW }, // NLWW_CLOSE @@ -1218,7 +1208,7 @@ static const WindowDesc _network_lobby_window_desc = { WC_NETWORK_WINDOW, WC_NONE, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _network_lobby_window_widgets, - NetworkLobbyWindowWndProc, + NULL, }; /* Show the networklobbywindow with the selected server @@ -1230,12 +1220,7 @@ static void ShowNetworkLobbyWindow(NetworkGameList *ngl) NetworkTCPQueryServer(_network_last_host, _network_last_port); // company info NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data - Window *w = new Window(&_network_lobby_window_desc); - if (w != NULL) { - WP(w, network_ql_d).n.server = ngl; - strcpy(_edit_str_net_buf, ""); - w->vscroll.cap = 10; - } + new NetworkLobbyWindow(&_network_lobby_window_desc, ngl); } // The window below gives information about the connected clients |