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Diffstat (limited to 'src/network/network_gui.cpp')
-rw-r--r--src/network/network_gui.cpp12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index 23cdec35d..b60192ef5 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -23,6 +23,7 @@
#include "../querystring_gui.h"
#include "../sortlist_type.h"
#include "../company_base.h"
+#include "../company_func.h"
#include "table/strings.h"
#include "../table/sprites.h"
@@ -1534,18 +1535,15 @@ struct NetworkLobbyWindow : public Window {
case NLWW_JOIN: // Join company
/* Button can be clicked only when it is enabled */
- _network_playas = this->company;
- NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
+ NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), this->company);
break;
case NLWW_NEW: // New company
- _network_playas = COMPANY_NEW_COMPANY;
- NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
+ NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_NEW_COMPANY);
break;
case NLWW_SPECTATE: // Spectate game
- _network_playas = COMPANY_SPECTATOR;
- NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
+ NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_SPECTATOR);
break;
case NLWW_REFRESH: // Refresh
@@ -1817,7 +1815,7 @@ struct NetworkClientListPopupWindow : Window {
if (_network_own_client_id != ci->client_id) {
/* We are no spectator and the company we want to give money to is no spectator and money gifts are allowed */
- if (Company::IsValidID(_network_playas) && Company::IsValidID(ci->client_playas) && _settings_game.economy.give_money) {
+ if (Company::IsValidID(_local_company) && Company::IsValidID(ci->client_playas) && _settings_game.economy.give_money) {
GetString(this->action[i], STR_NETWORK_CLIENTLIST_GIVE_MONEY, lastof(this->action[i]));
this->proc[i++] = &ClientList_GiveMoney;
}