diff options
Diffstat (limited to 'src/network/network_gui.cpp')
-rw-r--r-- | src/network/network_gui.cpp | 113 |
1 files changed, 3 insertions, 110 deletions
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index f860d3a79..0924596b8 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -32,6 +32,8 @@ #include "../newgrf_text.h" #include "../genworld.h" +#include "../widgets/network_widget.h" + #include "table/strings.h" #include "../table/sprites.h" @@ -75,45 +77,6 @@ void UpdateNetworkGameWindow(bool unselect) InvalidateWindowData(WC_NETWORK_WINDOW, 0, unselect ? 1 : 0); } -/** Enum for NetworkGameWindow, referring to _network_game_window_widgets */ -enum NetworkGameWindowWidgets { - NGWW_MAIN, ///< Main panel - - NGWW_CONNECTION, ///< Label in front of connection droplist - NGWW_CONN_BTN, ///< 'Connection' droplist button - NGWW_CLIENT_LABEL, ///< Label in front of client name edit box - NGWW_CLIENT, ///< Panel with editbox to set client name - - NGWW_HEADER, ///< Header container of the matrix - NGWW_NAME, ///< 'Name' button - NGWW_CLIENTS, ///< 'Clients' button - NGWW_MAPSIZE, ///< 'Map size' button - NGWW_DATE, ///< 'Date' button - NGWW_YEARS, ///< 'Years' button - NGWW_INFO, ///< Third button in the game list panel - - NGWW_MATRIX, ///< Panel with list of games - NGWW_SCROLLBAR, ///< Scrollbar of matrix - - NGWW_LASTJOINED_LABEL, ///< Label "Last joined server:" - NGWW_LASTJOINED, ///< Info about the last joined server - NGWW_LASTJOINED_SPACER, ///< Spacer after last joined server panel - - NGWW_DETAILS, ///< Panel with game details - NGWW_DETAILS_SPACER, ///< Spacer for game actual details - NGWW_JOIN, ///< 'Join game' button - NGWW_REFRESH, ///< 'Refresh server' button - NGWW_NEWGRF, ///< 'NewGRF Settings' button - NGWW_NEWGRF_SEL, ///< Selection 'widget' to hide the NewGRF settings - NGWW_NEWGRF_MISSING, ///< 'Find missing NewGRF online' button - NGWW_NEWGRF_MISSING_SEL, ///< Selection widget for the above button - - NGWW_FIND, ///< 'Find server' button - NGWW_ADD, ///< 'Add server' button - NGWW_START, ///< 'Start server' button - NGWW_CANCEL, ///< 'Cancel' button -}; - typedef GUIList<NetworkGameList*> GUIGameServerList; typedef uint16 ServerListPosition; static const ServerListPosition SLP_INVALID = 0xFFFF; @@ -1031,38 +994,6 @@ void ShowNetworkGameWindow() new NetworkGameWindow(&_network_game_window_desc); } -/** Enum for NetworkStartServerWindow, referring to _network_start_server_window_widgets */ -enum NetworkStartServerWidgets { - NSSW_BACKGROUND, - NSSW_GAMENAME_LABEL, - NSSW_GAMENAME, ///< Background for editbox to set game name - NSSW_SETPWD, ///< 'Set password' button - NSSW_CONNTYPE_LABEL, - NSSW_CONNTYPE_BTN, ///< 'Connection type' droplist button - NSSW_CLIENTS_LABEL, - NSSW_CLIENTS_BTND, ///< 'Max clients' downarrow - NSSW_CLIENTS_TXT, ///< 'Max clients' text - NSSW_CLIENTS_BTNU, ///< 'Max clients' uparrow - NSSW_COMPANIES_LABEL, - NSSW_COMPANIES_BTND, ///< 'Max companies' downarrow - NSSW_COMPANIES_TXT, ///< 'Max companies' text - NSSW_COMPANIES_BTNU, ///< 'Max companies' uparrow - NSSW_SPECTATORS_LABEL, - NSSW_SPECTATORS_BTND, ///< 'Max spectators' downarrow - NSSW_SPECTATORS_TXT, ///< 'Max spectators' text - NSSW_SPECTATORS_BTNU, ///< 'Max spectators' uparrow - - NSSW_LANGUAGE_LABEL, - NSSW_LANGUAGE_BTN, ///< 'Language spoken' droplist button - - NSSW_GENERATE_GAME, ///< New game button - NSSW_LOAD_GAME, ///< Load game button - NSSW_PLAY_SCENARIO, ///< Play scenario button - NSSW_PLAY_HEIGHTMAP, ///< Play heightmap button - - NSSW_CANCEL, ///< 'Cancel' button -}; - struct NetworkStartServerWindow : public QueryStringBaseWindow { byte field; ///< Selected text-field byte widget_id; ///< The widget that has the pop-up input menu @@ -1390,21 +1321,6 @@ static void ShowNetworkStartServerWindow() new NetworkStartServerWindow(&_network_start_server_window_desc); } -/** Enum for NetworkLobbyWindow, referring to _network_lobby_window_widgets */ -enum NetworkLobbyWindowWidgets { - NLWW_BACKGROUND, ///< Background panel - NLWW_TEXT, ///< Heading text - NLWW_HEADER, ///< Header above list of companies - NLWW_MATRIX, ///< List of companies - NLWW_SCROLLBAR, ///< Scroll bar - NLWW_DETAILS, ///< Company details - NLWW_JOIN, ///< 'Join company' button - NLWW_NEW, ///< 'New company' button - NLWW_SPECTATE, ///< 'Spectate game' button - NLWW_REFRESH, ///< 'Refresh server' button - NLWW_CANCEL, ///< 'Cancel' button -}; - struct NetworkLobbyWindow : public Window { CompanyID company; ///< Select company NetworkGameList *server; ///< Selected server @@ -1724,7 +1640,7 @@ extern void DrawCompanyIcon(CompanyID cid, int x, int y); typedef void ClientList_Action_Proc(const NetworkClientInfo *ci); static const NWidgetPart _nested_client_list_popup_widgets[] = { - NWidget(WWT_PANEL, COLOUR_GREY, 0), EndContainer(), + NWidget(WWT_PANEL, COLOUR_GREY, CLPW_PANEL), EndContainer(), }; static const WindowDesc _client_list_popup_desc( @@ -1894,12 +1810,6 @@ static void PopupClientList(ClientID client_id, int x, int y) new NetworkClientListPopupWindow(&_client_list_popup_desc, x, y, client_id); } - -/** Widget numbers of the client list window. */ -enum ClientListWidgets { - CLW_PANEL, -}; - static const NWidgetPart _nested_client_list_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY), @@ -2075,12 +1985,6 @@ uint8 _network_join_waiting; ///< The number of clients waiting in fr uint32 _network_join_bytes; ///< The number of bytes we already downloaded. uint32 _network_join_bytes_total; ///< The total number of bytes to download. -/** Widgets used for the join status window. */ -enum NetworkJoinStatusWidgets { - NJSW_BACKGROUND, ///< Background - NJSW_CANCELOK, ///< Cancel/OK button -}; - struct NetworkJoinStatusWindow : Window { NetworkPasswordType password_type; @@ -2215,17 +2119,6 @@ void ShowNetworkNeedPassword(NetworkPasswordType npt) ShowQueryString(STR_EMPTY, caption, NETWORK_PASSWORD_LENGTH, w, CS_ALPHANUMERAL, QSF_NONE); } - -/** Enum for NetworkGameWindow, referring to _network_game_window_widgets */ -enum NetworkCompanyPasswordWindowWidgets { - NCPWW_BACKGROUND, ///< The background of the interface - NCPWW_LABEL, ///< Label in front of the password field - NCPWW_PASSWORD, ///< Input field for the password - NCPWW_SAVE_AS_DEFAULT_PASSWORD, ///< Toggle 'button' for saving the current password as default password - NCPWW_CANCEL, ///< Close the window without changing anything - NCPWW_OK, ///< Safe the password etc. -}; - struct NetworkCompanyPasswordWindow : public QueryStringBaseWindow { NetworkCompanyPasswordWindow(const WindowDesc *desc, Window *parent) : QueryStringBaseWindow(lengthof(_settings_client.network.default_company_pass)) { |