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-rw-r--r--src/network/network_gamelist.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/network/network_gamelist.h b/src/network/network_gamelist.h
index bf7bc68c2..4ef0ac756 100644
--- a/src/network/network_gamelist.h
+++ b/src/network/network_gamelist.h
@@ -5,24 +5,24 @@
#ifndef NETWORK_GAMELIST_H
#define NETWORK_GAMELIST_H
+#include "core/address.h"
#include "network_type.h"
/** Structure with information shown in the game list (GUI) */
struct NetworkGameList {
- NetworkGameInfo info; ///< The game information of this server
- uint32 ip; ///< The IP of the game server
- uint16 port; ///< The port of the game server
- bool online; ///< False if the server did not respond (default status)
- bool manually; ///< True if the server was added manually
- uint8 retries; ///< Number of retries (to stop requerying)
- NetworkGameList *next; ///< Next pointer to make a linked game list
+ NetworkGameInfo info; ///< The game information of this server
+ NetworkAddress address; ///< The connection info of the game server
+ bool online; ///< False if the server did not respond (default status)
+ bool manually; ///< True if the server was added manually
+ uint8 retries; ///< Number of retries (to stop requerying)
+ NetworkGameList *next; ///< Next pointer to make a linked game list
};
/** Game list of this client */
extern NetworkGameList *_network_game_list;
void NetworkGameListAddItemDelayed(NetworkGameList *item);
-NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
+NetworkGameList *NetworkGameListAddItem(NetworkAddress address);
void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListRequery();