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-rw-r--r--src/network/network_func.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/network/network_func.h b/src/network/network_func.h
index bedc9bc54..82a5deb45 100644
--- a/src/network/network_func.h
+++ b/src/network/network_func.h
@@ -40,7 +40,7 @@ bool NetworkValidateClientName();
bool NetworkValidateClientName(std::string &client_name);
void NetworkUpdateClientName();
bool NetworkCompanyHasClients(CompanyID company);
-const char *NetworkChangeCompanyPassword(CompanyID company_id, const char *password);
+std::string NetworkChangeCompanyPassword(CompanyID company_id, std::string password);
void NetworkReboot();
void NetworkDisconnect(bool blocking = false, bool close_admins = true);
void NetworkGameLoop();
@@ -51,10 +51,10 @@ void NetworkPopulateCompanyStats(NetworkCompanyStats *stats);
void NetworkUpdateClientInfo(ClientID client_id);
void NetworkClientsToSpectators(CompanyID cid);
-bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const char *join_server_password = nullptr, const char *join_company_password = nullptr);
+bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const std::string &join_server_password = "", const std::string &join_company_password = "");
void NetworkClientJoinGame();
void NetworkClientRequestMove(CompanyID company, const std::string &pass = "");
-void NetworkClientSendRcon(const char *password, const char *command);
+void NetworkClientSendRcon(const std::string &password, const char *command);
void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data = 0);
bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio);
bool NetworkCompanyIsPassworded(CompanyID company_id);