diff options
Diffstat (limited to 'src/network/network_data.h')
-rw-r--r-- | src/network/network_data.h | 72 |
1 files changed, 11 insertions, 61 deletions
diff --git a/src/network/network_data.h b/src/network/network_data.h index 057a78f27..46561c51f 100644 --- a/src/network/network_data.h +++ b/src/network/network_data.h @@ -9,8 +9,10 @@ #include "../openttd.h" #include "network.h" #include "core/os_abstraction.h" +#include "core/core.h" #include "core/config.h" #include "core/packet.h" +#include "core/tcp.h" #define MAX_TEXT_MSG_LEN 1024 /* long long long long sentences :-) */ @@ -18,28 +20,6 @@ #define NETWORK_SERVER_INDEX 1 #define NETWORK_EMPTY_INDEX 0 -typedef struct CommandPacket { - struct CommandPacket *next; - PlayerByte player; /// player that is executing the command - uint32 cmd; /// command being executed - uint32 p1; /// parameter p1 - uint32 p2; /// parameter p2 - TileIndex tile; /// tile command being executed on - char text[80]; - uint32 frame; /// the frame in which this packet is executed - byte callback; /// any callback function executed upon successful completion of the command -} CommandPacket; - -typedef enum { - STATUS_INACTIVE, - STATUS_AUTH, // This means that the client is authorized - STATUS_MAP_WAIT, // This means that the client is put on hold because someone else is getting the map - STATUS_MAP, - STATUS_DONE_MAP, - STATUS_PRE_ACTIVE, - STATUS_ACTIVE, -} ClientStatus; - typedef enum { MAP_PACKET_START, MAP_PACKET_NORMAL, @@ -47,18 +27,6 @@ typedef enum { } MapPacket; typedef enum { - NETWORK_RECV_STATUS_OKAY, - NETWORK_RECV_STATUS_DESYNC, - NETWORK_RECV_STATUS_SAVEGAME, - NETWORK_RECV_STATUS_CONN_LOST, - NETWORK_RECV_STATUS_MALFORMED_PACKET, - NETWORK_RECV_STATUS_SERVER_ERROR, // The server told us we made an error - NETWORK_RECV_STATUS_SERVER_FULL, - NETWORK_RECV_STATUS_SERVER_BANNED, - NETWORK_RECV_STATUS_CLOSE_QUERY, // Done quering the server -} NetworkRecvStatus; - -typedef enum { NETWORK_ERROR_GENERAL, // Try to use thisone like never // Signals from clients @@ -96,24 +64,6 @@ typedef enum { NETWORK_COMPANY_PASSWORD, } NetworkPasswordType; -// To keep the clients all together -struct NetworkClientState { // Typedeffed in network_core/packet.h - SOCKET socket; - uint16 index; - uint32 last_frame; - uint32 last_frame_server; - byte lag_test; // This byte is used for lag-testing the client - - ClientStatus status; - bool writable; // is client ready to write to? - bool has_quit; - - Packet *packet_queue; // Packets that are awaiting delivery - Packet *packet_recv; // Partially received packet - - CommandPacket *command_queue; // The command-queue awaiting delivery -}; - typedef enum { DESTTYPE_BROADCAST, ///< Send message/notice to all players (All) DESTTYPE_TEAM, ///< Send message/notice to everyone playing the same company (Team) @@ -125,7 +75,7 @@ extern CommandPacket *_local_command_queue; // Here we keep track of the clients // (and the client uses [0] for his own communication) -extern NetworkClientState _clients[MAX_CLIENTS]; +extern NetworkTCPSocketHandler _clients[MAX_CLIENTS]; #define DEREF_CLIENT(i) (&_clients[i]) // This returns the NetworkClientInfo from a NetworkClientState @@ -135,28 +85,28 @@ extern NetworkClientState _clients[MAX_CLIENTS]; #define DEF_CLIENT_RECEIVE_COMMAND(type) NetworkRecvStatus NetworkPacketReceive_ ## type ## _command(Packet *p) #define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(void) #define DEF_CLIENT_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command -#define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(NetworkClientState *cs, Packet *p) -#define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkClientState *cs) +#define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(NetworkTCPSocketHandler *cs, Packet *p) +#define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkTCPSocketHandler *cs) #define DEF_SERVER_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command #define SEND_COMMAND(type) NetworkPacketSend_ ## type ## _command #define RECEIVE_COMMAND(type) NetworkPacketReceive_ ## type ## _command -#define FOR_ALL_CLIENTS(cs) for (cs = _clients; cs != endof(_clients) && cs->socket != INVALID_SOCKET; cs++) +#define FOR_ALL_CLIENTS(cs) for (cs = _clients; cs != endof(_clients) && cs->IsConnected(); cs++) #define FOR_ALL_ACTIVE_CLIENT_INFOS(ci) for (ci = _network_client_info; ci != endof(_network_client_info); ci++) if (ci->client_index != NETWORK_EMPTY_INDEX) void NetworkExecuteCommand(CommandPacket *cp); -void NetworkAddCommandQueue(NetworkClientState *cs, CommandPacket *cp); +void NetworkAddCommandQueue(NetworkTCPSocketHandler *cs, CommandPacket *cp); // from network.c -void NetworkCloseClient(NetworkClientState *cs); +void NetworkCloseClient(NetworkTCPSocketHandler *cs); void CDECL NetworkTextMessage(NetworkAction action, uint16 color, bool self_send, const char *name, const char *str, ...); -void NetworkGetClientName(char *clientname, size_t size, const NetworkClientState *cs); -uint NetworkCalculateLag(const NetworkClientState *cs); +void NetworkGetClientName(char *clientname, size_t size, const NetworkTCPSocketHandler *cs); +uint NetworkCalculateLag(const NetworkTCPSocketHandler *cs); byte NetworkGetCurrentLanguageIndex(void); NetworkClientInfo *NetworkFindClientInfoFromIndex(uint16 client_index); NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip); -NetworkClientState *NetworkFindClientStateFromIndex(uint16 client_index); +NetworkTCPSocketHandler *NetworkFindClientStateFromIndex(uint16 client_index); unsigned long NetworkResolveHost(const char *hostname); char* GetNetworkErrorMsg(char* buf, NetworkErrorCode err, const char* last); |