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-rw-r--r--src/network/network_data.h72
1 files changed, 11 insertions, 61 deletions
diff --git a/src/network/network_data.h b/src/network/network_data.h
index 057a78f27..46561c51f 100644
--- a/src/network/network_data.h
+++ b/src/network/network_data.h
@@ -9,8 +9,10 @@
#include "../openttd.h"
#include "network.h"
#include "core/os_abstraction.h"
+#include "core/core.h"
#include "core/config.h"
#include "core/packet.h"
+#include "core/tcp.h"
#define MAX_TEXT_MSG_LEN 1024 /* long long long long sentences :-) */
@@ -18,28 +20,6 @@
#define NETWORK_SERVER_INDEX 1
#define NETWORK_EMPTY_INDEX 0
-typedef struct CommandPacket {
- struct CommandPacket *next;
- PlayerByte player; /// player that is executing the command
- uint32 cmd; /// command being executed
- uint32 p1; /// parameter p1
- uint32 p2; /// parameter p2
- TileIndex tile; /// tile command being executed on
- char text[80];
- uint32 frame; /// the frame in which this packet is executed
- byte callback; /// any callback function executed upon successful completion of the command
-} CommandPacket;
-
-typedef enum {
- STATUS_INACTIVE,
- STATUS_AUTH, // This means that the client is authorized
- STATUS_MAP_WAIT, // This means that the client is put on hold because someone else is getting the map
- STATUS_MAP,
- STATUS_DONE_MAP,
- STATUS_PRE_ACTIVE,
- STATUS_ACTIVE,
-} ClientStatus;
-
typedef enum {
MAP_PACKET_START,
MAP_PACKET_NORMAL,
@@ -47,18 +27,6 @@ typedef enum {
} MapPacket;
typedef enum {
- NETWORK_RECV_STATUS_OKAY,
- NETWORK_RECV_STATUS_DESYNC,
- NETWORK_RECV_STATUS_SAVEGAME,
- NETWORK_RECV_STATUS_CONN_LOST,
- NETWORK_RECV_STATUS_MALFORMED_PACKET,
- NETWORK_RECV_STATUS_SERVER_ERROR, // The server told us we made an error
- NETWORK_RECV_STATUS_SERVER_FULL,
- NETWORK_RECV_STATUS_SERVER_BANNED,
- NETWORK_RECV_STATUS_CLOSE_QUERY, // Done quering the server
-} NetworkRecvStatus;
-
-typedef enum {
NETWORK_ERROR_GENERAL, // Try to use thisone like never
// Signals from clients
@@ -96,24 +64,6 @@ typedef enum {
NETWORK_COMPANY_PASSWORD,
} NetworkPasswordType;
-// To keep the clients all together
-struct NetworkClientState { // Typedeffed in network_core/packet.h
- SOCKET socket;
- uint16 index;
- uint32 last_frame;
- uint32 last_frame_server;
- byte lag_test; // This byte is used for lag-testing the client
-
- ClientStatus status;
- bool writable; // is client ready to write to?
- bool has_quit;
-
- Packet *packet_queue; // Packets that are awaiting delivery
- Packet *packet_recv; // Partially received packet
-
- CommandPacket *command_queue; // The command-queue awaiting delivery
-};
-
typedef enum {
DESTTYPE_BROADCAST, ///< Send message/notice to all players (All)
DESTTYPE_TEAM, ///< Send message/notice to everyone playing the same company (Team)
@@ -125,7 +75,7 @@ extern CommandPacket *_local_command_queue;
// Here we keep track of the clients
// (and the client uses [0] for his own communication)
-extern NetworkClientState _clients[MAX_CLIENTS];
+extern NetworkTCPSocketHandler _clients[MAX_CLIENTS];
#define DEREF_CLIENT(i) (&_clients[i])
// This returns the NetworkClientInfo from a NetworkClientState
@@ -135,28 +85,28 @@ extern NetworkClientState _clients[MAX_CLIENTS];
#define DEF_CLIENT_RECEIVE_COMMAND(type) NetworkRecvStatus NetworkPacketReceive_ ## type ## _command(Packet *p)
#define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(void)
#define DEF_CLIENT_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command
-#define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(NetworkClientState *cs, Packet *p)
-#define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkClientState *cs)
+#define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(NetworkTCPSocketHandler *cs, Packet *p)
+#define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkTCPSocketHandler *cs)
#define DEF_SERVER_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command
#define SEND_COMMAND(type) NetworkPacketSend_ ## type ## _command
#define RECEIVE_COMMAND(type) NetworkPacketReceive_ ## type ## _command
-#define FOR_ALL_CLIENTS(cs) for (cs = _clients; cs != endof(_clients) && cs->socket != INVALID_SOCKET; cs++)
+#define FOR_ALL_CLIENTS(cs) for (cs = _clients; cs != endof(_clients) && cs->IsConnected(); cs++)
#define FOR_ALL_ACTIVE_CLIENT_INFOS(ci) for (ci = _network_client_info; ci != endof(_network_client_info); ci++) if (ci->client_index != NETWORK_EMPTY_INDEX)
void NetworkExecuteCommand(CommandPacket *cp);
-void NetworkAddCommandQueue(NetworkClientState *cs, CommandPacket *cp);
+void NetworkAddCommandQueue(NetworkTCPSocketHandler *cs, CommandPacket *cp);
// from network.c
-void NetworkCloseClient(NetworkClientState *cs);
+void NetworkCloseClient(NetworkTCPSocketHandler *cs);
void CDECL NetworkTextMessage(NetworkAction action, uint16 color, bool self_send, const char *name, const char *str, ...);
-void NetworkGetClientName(char *clientname, size_t size, const NetworkClientState *cs);
-uint NetworkCalculateLag(const NetworkClientState *cs);
+void NetworkGetClientName(char *clientname, size_t size, const NetworkTCPSocketHandler *cs);
+uint NetworkCalculateLag(const NetworkTCPSocketHandler *cs);
byte NetworkGetCurrentLanguageIndex(void);
NetworkClientInfo *NetworkFindClientInfoFromIndex(uint16 client_index);
NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip);
-NetworkClientState *NetworkFindClientStateFromIndex(uint16 client_index);
+NetworkTCPSocketHandler *NetworkFindClientStateFromIndex(uint16 client_index);
unsigned long NetworkResolveHost(const char *hostname);
char* GetNetworkErrorMsg(char* buf, NetworkErrorCode err, const char* last);