diff options
Diffstat (limited to 'src/network/network_data.h')
-rw-r--r-- | src/network/network_data.h | 121 |
1 files changed, 0 insertions, 121 deletions
diff --git a/src/network/network_data.h b/src/network/network_data.h deleted file mode 100644 index 2541fac0b..000000000 --- a/src/network/network_data.h +++ /dev/null @@ -1,121 +0,0 @@ -/* $Id$ */ - -/** @file network_data.h Internal functions. */ - -#ifndef NETWORK_DATA_H -#define NETWORK_DATA_H - -#include "../openttd.h" -#include "../console_type.h" -#include "network.h" -#include "network_internal.h" - -// Is the network enabled? -#ifdef ENABLE_NETWORK - -#include "core/os_abstraction.h" -#include "core/core.h" -#include "core/config.h" -#include "core/packet.h" -#include "core/tcp.h" - -#define MAX_TEXT_MSG_LEN 1024 /* long long long long sentences :-) */ - -// The client-info-server-index is always 1 -#define NETWORK_SERVER_INDEX 1 -#define NETWORK_EMPTY_INDEX 0 - -enum MapPacket { - MAP_PACKET_START, - MAP_PACKET_NORMAL, - MAP_PACKET_END, -}; - -enum NetworkErrorCode { - NETWORK_ERROR_GENERAL, // Try to use thisone like never - - // Signals from clients - NETWORK_ERROR_DESYNC, - NETWORK_ERROR_SAVEGAME_FAILED, - NETWORK_ERROR_CONNECTION_LOST, - NETWORK_ERROR_ILLEGAL_PACKET, - NETWORK_ERROR_NEWGRF_MISMATCH, - - // Signals from servers - NETWORK_ERROR_NOT_AUTHORIZED, - NETWORK_ERROR_NOT_EXPECTED, - NETWORK_ERROR_WRONG_REVISION, - NETWORK_ERROR_NAME_IN_USE, - NETWORK_ERROR_WRONG_PASSWORD, - NETWORK_ERROR_PLAYER_MISMATCH, // Happens in CLIENT_COMMAND - NETWORK_ERROR_KICKED, - NETWORK_ERROR_CHEATER, - NETWORK_ERROR_FULL, -}; - -// Actions that can be used for NetworkTextMessage -enum NetworkAction { - NETWORK_ACTION_JOIN, - NETWORK_ACTION_LEAVE, - NETWORK_ACTION_SERVER_MESSAGE, - NETWORK_ACTION_CHAT, - NETWORK_ACTION_CHAT_COMPANY, - NETWORK_ACTION_CHAT_CLIENT, - NETWORK_ACTION_GIVE_MONEY, - NETWORK_ACTION_NAME_CHANGE, -}; - -enum NetworkPasswordType { - NETWORK_GAME_PASSWORD, - NETWORK_COMPANY_PASSWORD, -}; - -enum DestType { - DESTTYPE_BROADCAST, ///< Send message/notice to all players (All) - DESTTYPE_TEAM, ///< Send message/notice to everyone playing the same company (Team) - DESTTYPE_CLIENT, ///< Send message/notice to only a certain player (Private) -}; - -// following externs are instantiated at network.cpp -extern CommandPacket *_local_command_queue; - -// Here we keep track of the clients -// (and the client uses [0] for his own communication) -extern NetworkTCPSocketHandler _clients[MAX_CLIENTS]; - -#define DEREF_CLIENT(i) (&_clients[i]) -// This returns the NetworkClientInfo from a NetworkClientState -#define DEREF_CLIENT_INFO(cs) (&_network_client_info[cs - _clients]) - -// Macros to make life a bit more easier -#define DEF_CLIENT_RECEIVE_COMMAND(type) NetworkRecvStatus NetworkPacketReceive_ ## type ## _command(Packet *p) -#define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command() -#define DEF_CLIENT_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command -#define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(NetworkTCPSocketHandler *cs, Packet *p) -#define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkTCPSocketHandler *cs) -#define DEF_SERVER_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command - -#define SEND_COMMAND(type) NetworkPacketSend_ ## type ## _command -#define RECEIVE_COMMAND(type) NetworkPacketReceive_ ## type ## _command - -#define FOR_ALL_CLIENTS(cs) for (cs = _clients; cs != endof(_clients) && cs->IsConnected(); cs++) -#define FOR_ALL_ACTIVE_CLIENT_INFOS(ci) for (ci = _network_client_info; ci != endof(_network_client_info); ci++) if (ci->client_index != NETWORK_EMPTY_INDEX) - -void NetworkExecuteCommand(CommandPacket *cp); -void NetworkAddCommandQueue(NetworkTCPSocketHandler *cs, CommandPacket *cp); - -// from network.c -void NetworkCloseClient(NetworkTCPSocketHandler *cs); -void CDECL NetworkTextMessage(NetworkAction action, ConsoleColour color, bool self_send, const char *name, const char *str, ...); -void NetworkGetClientName(char *clientname, size_t size, const NetworkTCPSocketHandler *cs); -uint NetworkCalculateLag(const NetworkTCPSocketHandler *cs); -byte NetworkGetCurrentLanguageIndex(); -NetworkClientInfo *NetworkFindClientInfoFromIndex(uint16 client_index); -NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip); -NetworkTCPSocketHandler *NetworkFindClientStateFromIndex(uint16 client_index); -unsigned long NetworkResolveHost(const char *hostname); -char* GetNetworkErrorMsg(char* buf, NetworkErrorCode err, const char* last); - -#endif /* ENABLE_NETWORK */ - -#endif /* NETWORK_DATA_H */ |