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Diffstat (limited to 'src/network/network_coordinator.h')
-rw-r--r--src/network/network_coordinator.h14
1 files changed, 13 insertions, 1 deletions
diff --git a/src/network/network_coordinator.h b/src/network/network_coordinator.h
index f846958bf..9dd4c9b39 100644
--- a/src/network/network_coordinator.h
+++ b/src/network/network_coordinator.h
@@ -11,6 +11,7 @@
#define NETWORK_COORDINATOR_H
#include "core/tcp_coordinator.h"
+#include "network_stun.h"
#include <map>
/**
@@ -33,6 +34,12 @@
* - Send the client a GC_CONNECT with the peer address.
* - a) Client connects, client sends CLIENT_CONNECTED to Game Coordinator.
* - b) Client connect fails, client sends CLIENT_CONNECT_FAILED to Game Coordinator.
+ * 2) STUN? (see https://en.wikipedia.org/wiki/STUN)
+ * - Game Coordinator sends GC_STUN_REQUEST to server/client (asking for both IPv4 and IPv6 STUN requests).
+ * - Game Coordinator collects what combination works and sends GC_STUN_CONNECT to server/client.
+ * - a) Server/client connect, client sends CLIENT_CONNECTED to Game Coordinator.
+ * - b) Server/client connect fails, both send SERCLI_CONNECT_FAILED to Game Coordinator.
+ * - Game Coordinator tries other combination if available.
* - If all fails, Game Coordinator sends GC_CONNECT_FAILED to indicate no connection is possible.
*/
@@ -42,6 +49,7 @@ private:
std::chrono::steady_clock::time_point next_update; ///< When to send the next update (if server and public).
std::map<std::string, TCPServerConnecter *> connecter; ///< Based on tokens, the current connecters that are pending.
std::map<std::string, TCPServerConnecter *> connecter_pre; ///< Based on invite codes, the current connecters that are pending.
+ std::map<std::string, std::map<int, std::unique_ptr<ClientNetworkStunSocketHandler>>> stun_handlers; ///< All pending STUN handlers, stored by token:family.
TCPConnecter *game_connecter = nullptr; ///< Pending connecter to the game server.
protected:
@@ -51,6 +59,8 @@ protected:
bool Receive_GC_CONNECTING(Packet *p) override;
bool Receive_GC_CONNECT_FAILED(Packet *p) override;
bool Receive_GC_DIRECT_CONNECT(Packet *p) override;
+ bool Receive_GC_STUN_REQUEST(Packet *p) override;
+ bool Receive_GC_STUN_CONNECT(Packet *p) override;
public:
/** The idle timeout; when to close the connection because it's idle. */
@@ -65,11 +75,13 @@ public:
void SendReceive();
void ConnectFailure(const std::string &token, uint8 tracking_number);
- void ConnectSuccess(const std::string &token, SOCKET sock);
+ void ConnectSuccess(const std::string &token, SOCKET sock, NetworkAddress &address);
+ void StunResult(const std::string &token, uint8 family, bool result);
void Connect();
void CloseToken(const std::string &token);
void CloseAllTokens();
+ void CloseStunHandler(const std::string &token, uint8 family = AF_UNSPEC);
void Register();
void SendServerUpdate();