summaryrefslogtreecommitdiff
path: root/src/network/network_command.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/network/network_command.cpp')
-rw-r--r--src/network/network_command.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/network/network_command.cpp b/src/network/network_command.cpp
index ccdee89d6..91c4689e7 100644
--- a/src/network/network_command.cpp
+++ b/src/network/network_command.cpp
@@ -121,7 +121,7 @@ static CommandQueue _local_execution_queue;
* @param text The text to pass
* @param company The company that wants to send the command
*/
-void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text, CompanyID company)
+void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text, CompanyID company)
{
assert((cmd & CMD_FLAGS_MASK) == 0);
@@ -275,7 +275,7 @@ void NetworkDistributeCommands()
* @param cp the struct to write the data to.
* @return an error message. When NULL there has been no error.
*/
-const char *NetworkGameSocketHandler::Recv_Command(Packet *p, CommandPacket *cp)
+const char *NetworkGameSocketHandler::ReceiveCommand(Packet *p, CommandPacket *cp)
{
cp->company = (CompanyID)p->Recv_uint8();
cp->cmd = p->Recv_uint32();
@@ -300,7 +300,7 @@ const char *NetworkGameSocketHandler::Recv_Command(Packet *p, CommandPacket *cp)
* @param p the packet to send it in.
* @param cp the packet to actually send.
*/
-void NetworkGameSocketHandler::Send_Command(Packet *p, const CommandPacket *cp)
+void NetworkGameSocketHandler::SendCommand(Packet *p, const CommandPacket *cp)
{
p->Send_uint8 (cp->company);
p->Send_uint32(cp->cmd);