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-rw-r--r--src/network/network_client.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/network/network_client.h b/src/network/network_client.h
index 0f73a6e1c..686b6a3da 100644
--- a/src/network/network_client.h
+++ b/src/network/network_client.h
@@ -19,9 +19,8 @@
/** Class for handling the client side of the game connection. */
class ClientNetworkGameSocketHandler : public ZeroedMemoryAllocator, public NetworkGameSocketHandler {
private:
- FILE *download_file; ///< Handle used for downloading the savegame.
- char *download_filename; ///< File name of the downloading savegame, so we open the right one.
- byte token; ///< The token we need to send back to the server to prove we're the right client.
+ struct PacketReader *savegame; ///< Packet reader for reading the savegame.
+ byte token; ///< The token we need to send back to the server to prove we're the right client.
/** Status of the connection with the server. */
enum ServerStatus {