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-rw-r--r--src/network/network_client.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/network/network_client.h b/src/network/network_client.h
index bfe4c7613..cccec668d 100644
--- a/src/network/network_client.h
+++ b/src/network/network_client.h
@@ -21,6 +21,7 @@ class ClientNetworkGameSocketHandler : public ZeroedMemoryAllocator, public Netw
private:
FILE *download_file; ///< Handle used for downloading the savegame.
char *download_filename; ///< File name of the downloading savegame, so we open the right one.
+ byte token; ///< The token we need to send back to the server to prove we're the right client.
/** Status of the connection with the server. */
enum ServerStatus {