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Diffstat (limited to 'src/network/network_client.h')
-rw-r--r--src/network/network_client.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/network/network_client.h b/src/network/network_client.h
index ddc0e362c..c4dc4b1fd 100644
--- a/src/network/network_client.h
+++ b/src/network/network_client.h
@@ -91,13 +91,13 @@ public:
static NetworkRecvStatus SendAck();
static NetworkRecvStatus SendGamePassword(const char *password);
- static NetworkRecvStatus SendCompanyPassword(const char *password);
+ static NetworkRecvStatus SendCompanyPassword(const std::string &password);
static NetworkRecvStatus SendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data);
- static NetworkRecvStatus SendSetPassword(const char *password);
+ static NetworkRecvStatus SendSetPassword(const std::string &password);
static NetworkRecvStatus SendSetName(const char *name);
static NetworkRecvStatus SendRCon(const char *password, const char *command);
- static NetworkRecvStatus SendMove(CompanyID company, const char *password);
+ static NetworkRecvStatus SendMove(CompanyID company, const std::string &password);
static bool IsConnected();
@@ -110,15 +110,15 @@ public:
typedef ClientNetworkGameSocketHandler MyClient;
void NetworkClient_Connected();
-void NetworkClientSetCompanyPassword(const char *password);
+void NetworkClientSetCompanyPassword(const std::string &password);
/** Information required to join a server. */
struct NetworkJoinInfo {
- NetworkJoinInfo() : company(COMPANY_SPECTATOR), server_password(nullptr), company_password(nullptr) {}
+ NetworkJoinInfo() : company(COMPANY_SPECTATOR), server_password(nullptr) {}
std::string connection_string; ///< The address of the server to join.
CompanyID company; ///< The company to join.
const char *server_password; ///< The password of the server to join.
- const char *company_password; ///< The password of the company to join.
+ std::string company_password; ///< The password of the company to join.
};
extern NetworkJoinInfo _network_join;