diff options
Diffstat (limited to 'src/network/network_client.h')
-rw-r--r-- | src/network/network_client.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/network/network_client.h b/src/network/network_client.h index ddc0e362c..c4dc4b1fd 100644 --- a/src/network/network_client.h +++ b/src/network/network_client.h @@ -91,13 +91,13 @@ public: static NetworkRecvStatus SendAck(); static NetworkRecvStatus SendGamePassword(const char *password); - static NetworkRecvStatus SendCompanyPassword(const char *password); + static NetworkRecvStatus SendCompanyPassword(const std::string &password); static NetworkRecvStatus SendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data); - static NetworkRecvStatus SendSetPassword(const char *password); + static NetworkRecvStatus SendSetPassword(const std::string &password); static NetworkRecvStatus SendSetName(const char *name); static NetworkRecvStatus SendRCon(const char *password, const char *command); - static NetworkRecvStatus SendMove(CompanyID company, const char *password); + static NetworkRecvStatus SendMove(CompanyID company, const std::string &password); static bool IsConnected(); @@ -110,15 +110,15 @@ public: typedef ClientNetworkGameSocketHandler MyClient; void NetworkClient_Connected(); -void NetworkClientSetCompanyPassword(const char *password); +void NetworkClientSetCompanyPassword(const std::string &password); /** Information required to join a server. */ struct NetworkJoinInfo { - NetworkJoinInfo() : company(COMPANY_SPECTATOR), server_password(nullptr), company_password(nullptr) {} + NetworkJoinInfo() : company(COMPANY_SPECTATOR), server_password(nullptr) {} std::string connection_string; ///< The address of the server to join. CompanyID company; ///< The company to join. const char *server_password; ///< The password of the server to join. - const char *company_password; ///< The password of the company to join. + std::string company_password; ///< The password of the company to join. }; extern NetworkJoinInfo _network_join; |