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Diffstat (limited to 'src/network/network_client.h')
-rw-r--r--src/network/network_client.h56
1 files changed, 28 insertions, 28 deletions
diff --git a/src/network/network_client.h b/src/network/network_client.h
index 5e9988d9a..d0a9d07b1 100644
--- a/src/network/network_client.h
+++ b/src/network/network_client.h
@@ -42,33 +42,33 @@ protected:
friend void NetworkClose(bool close_admins);
static ClientNetworkGameSocketHandler *my_client; ///< This is us!
- virtual NetworkRecvStatus Receive_SERVER_FULL(Packet *p);
- virtual NetworkRecvStatus Receive_SERVER_BANNED(Packet *p);
- virtual NetworkRecvStatus Receive_SERVER_ERROR(Packet *p);
- virtual NetworkRecvStatus Receive_SERVER_COMPANY_INFO(Packet *p);
- virtual NetworkRecvStatus Receive_SERVER_CLIENT_INFO(Packet *p);
- virtual NetworkRecvStatus Receive_SERVER_NEED_GAME_PASSWORD(Packet *p);
- virtual NetworkRecvStatus Receive_SERVER_NEED_COMPANY_PASSWORD(Packet *p);
- virtual NetworkRecvStatus Receive_SERVER_WELCOME(Packet *p);
- virtual NetworkRecvStatus Receive_SERVER_WAIT(Packet *p);
- virtual NetworkRecvStatus Receive_SERVER_MAP_BEGIN(Packet *p);
- virtual NetworkRecvStatus Receive_SERVER_MAP_SIZE(Packet *p);
- virtual NetworkRecvStatus Receive_SERVER_MAP_DATA(Packet *p);
- virtual NetworkRecvStatus Receive_SERVER_MAP_DONE(Packet *p);
- virtual NetworkRecvStatus Receive_SERVER_JOIN(Packet *p);
- virtual NetworkRecvStatus Receive_SERVER_FRAME(Packet *p);
- virtual NetworkRecvStatus Receive_SERVER_SYNC(Packet *p);
- virtual NetworkRecvStatus Receive_SERVER_COMMAND(Packet *p);
- virtual NetworkRecvStatus Receive_SERVER_CHAT(Packet *p);
- virtual NetworkRecvStatus Receive_SERVER_QUIT(Packet *p);
- virtual NetworkRecvStatus Receive_SERVER_ERROR_QUIT(Packet *p);
- virtual NetworkRecvStatus Receive_SERVER_SHUTDOWN(Packet *p);
- virtual NetworkRecvStatus Receive_SERVER_NEWGAME(Packet *p);
- virtual NetworkRecvStatus Receive_SERVER_RCON(Packet *p);
- virtual NetworkRecvStatus Receive_SERVER_CHECK_NEWGRFS(Packet *p);
- virtual NetworkRecvStatus Receive_SERVER_MOVE(Packet *p);
- virtual NetworkRecvStatus Receive_SERVER_COMPANY_UPDATE(Packet *p);
- virtual NetworkRecvStatus Receive_SERVER_CONFIG_UPDATE(Packet *p);
+ NetworkRecvStatus Receive_SERVER_FULL(Packet *p) override;
+ NetworkRecvStatus Receive_SERVER_BANNED(Packet *p) override;
+ NetworkRecvStatus Receive_SERVER_ERROR(Packet *p) override;
+ NetworkRecvStatus Receive_SERVER_COMPANY_INFO(Packet *p) override;
+ NetworkRecvStatus Receive_SERVER_CLIENT_INFO(Packet *p) override;
+ NetworkRecvStatus Receive_SERVER_NEED_GAME_PASSWORD(Packet *p) override;
+ NetworkRecvStatus Receive_SERVER_NEED_COMPANY_PASSWORD(Packet *p) override;
+ NetworkRecvStatus Receive_SERVER_WELCOME(Packet *p) override;
+ NetworkRecvStatus Receive_SERVER_WAIT(Packet *p) override;
+ NetworkRecvStatus Receive_SERVER_MAP_BEGIN(Packet *p) override;
+ NetworkRecvStatus Receive_SERVER_MAP_SIZE(Packet *p) override;
+ NetworkRecvStatus Receive_SERVER_MAP_DATA(Packet *p) override;
+ NetworkRecvStatus Receive_SERVER_MAP_DONE(Packet *p) override;
+ NetworkRecvStatus Receive_SERVER_JOIN(Packet *p) override;
+ NetworkRecvStatus Receive_SERVER_FRAME(Packet *p) override;
+ NetworkRecvStatus Receive_SERVER_SYNC(Packet *p) override;
+ NetworkRecvStatus Receive_SERVER_COMMAND(Packet *p) override;
+ NetworkRecvStatus Receive_SERVER_CHAT(Packet *p) override;
+ NetworkRecvStatus Receive_SERVER_QUIT(Packet *p) override;
+ NetworkRecvStatus Receive_SERVER_ERROR_QUIT(Packet *p) override;
+ NetworkRecvStatus Receive_SERVER_SHUTDOWN(Packet *p) override;
+ NetworkRecvStatus Receive_SERVER_NEWGAME(Packet *p) override;
+ NetworkRecvStatus Receive_SERVER_RCON(Packet *p) override;
+ NetworkRecvStatus Receive_SERVER_CHECK_NEWGRFS(Packet *p) override;
+ NetworkRecvStatus Receive_SERVER_MOVE(Packet *p) override;
+ NetworkRecvStatus Receive_SERVER_COMPANY_UPDATE(Packet *p) override;
+ NetworkRecvStatus Receive_SERVER_CONFIG_UPDATE(Packet *p) override;
static NetworkRecvStatus SendNewGRFsOk();
static NetworkRecvStatus SendGetMap();
@@ -78,7 +78,7 @@ public:
ClientNetworkGameSocketHandler(SOCKET s);
~ClientNetworkGameSocketHandler();
- NetworkRecvStatus CloseConnection(NetworkRecvStatus status);
+ NetworkRecvStatus CloseConnection(NetworkRecvStatus status) override;
void ClientError(NetworkRecvStatus res);
static NetworkRecvStatus SendCompanyInformationQuery();