diff options
Diffstat (limited to 'src/network/network_client.cpp')
-rw-r--r-- | src/network/network_client.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 4a6897bf3..db25c8f7a 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -620,7 +620,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP) /* New company/spectator (invalid company) or company we want to join is not active * Switch local company to spectator and await the server's judgement */ - if (_network_playas == COMPANY_NEW_COMPANY || !IsValidCompanyID(_network_playas)) { + if (_network_playas == COMPANY_NEW_COMPANY || !Company::IsValidID(_network_playas)) { SetLocalCompany(COMPANY_SPECTATOR); if (_network_playas != COMPANY_SPECTATOR) { @@ -723,10 +723,10 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHAT) /* For speaking to company or giving money, we need the company-name */ case NETWORK_ACTION_GIVE_MONEY: - if (!IsValidCompanyID(ci_to->client_playas)) return NETWORK_RECV_STATUS_OKAY; + if (!Company::IsValidID(ci_to->client_playas)) return NETWORK_RECV_STATUS_OKAY; /* fallthrough */ case NETWORK_ACTION_CHAT_COMPANY: { - StringID str = IsValidCompanyID(ci_to->client_playas) ? STR_COMPANY_NAME : STR_NETWORK_SPECTATORS; + StringID str = Company::IsValidID(ci_to->client_playas) ? STR_COMPANY_NAME : STR_NETWORK_SPECTATORS; SetDParam(0, ci_to->client_playas); GetString(name, str, lastof(name)); @@ -842,7 +842,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MOVE) if (ci == NULL) return NETWORK_RECV_STATUS_OKAY; /* if not valid player, force spectator, else check player exists */ - if (!IsValidCompanyID(company_id)) company_id = COMPANY_SPECTATOR; + if (!Company::IsValidID(company_id)) company_id = COMPANY_SPECTATOR; if (client_id == _network_own_client_id) { _network_playas = company_id; @@ -1006,7 +1006,7 @@ void NetworkClientSetPassword(const char *password) bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio) { /* Only companies actually playing can speak to team. Eg spectators cannot */ - if (!_settings_client.gui.prefer_teamchat || !IsValidCompanyID(cio->client_playas)) return false; + if (!_settings_client.gui.prefer_teamchat || !Company::IsValidID(cio->client_playas)) return false; const NetworkClientInfo *ci; FOR_ALL_CLIENT_INFOS(ci) { @@ -1044,7 +1044,7 @@ void NetworkPrintClients() IConsolePrintF(CC_INFO, "Client #%1d name: '%s' company: %1d IP: %s", ci->client_id, ci->client_name, - ci->client_playas + (IsValidCompanyID(ci->client_playas) ? 1 : 0), + ci->client_playas + (Company::IsValidID(ci->client_playas) ? 1 : 0), GetClientIP(ci)); } } |