diff options
Diffstat (limited to 'src/network/network_client.cpp')
-rw-r--r-- | src/network/network_client.cpp | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index e3bcbb2d8..4b066681d 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -120,6 +120,19 @@ struct PacketReader : LoadFilter { /** + * Create an emergency savegame when the network connection is lost. + */ +void ClientNetworkEmergencySave() +{ + if (!_settings_client.gui.autosave_on_network_disconnect) return; + + const char *filename = "netsave.sav"; + DEBUG(net, 0, "Client: Performing emergency save (%s)", filename); + SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR, false); +} + + +/** * Create a new socket for the client side of the game connection. * @param s The socket to connect with. */ @@ -670,6 +683,9 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p ShowErrorMessage(err, INVALID_STRING_ID, WL_CRITICAL); + /* Perform an emergency save if we had already entered the game */ + if (this->status == STATUS_ACTIVE) ClientNetworkEmergencySave(); + DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN); return NETWORK_RECV_STATUS_SERVER_ERROR; @@ -1051,6 +1067,8 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_SHUTDOWN(Packet ShowErrorMessage(STR_NETWORK_MESSAGE_SERVER_SHUTDOWN, INVALID_STRING_ID, WL_CRITICAL); } + if (this->status == STATUS_ACTIVE) ClientNetworkEmergencySave(); + return NETWORK_RECV_STATUS_SERVER_ERROR; } @@ -1066,6 +1084,8 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_NEWGAME(Packet ShowErrorMessage(STR_NETWORK_MESSAGE_SERVER_REBOOT, INVALID_STRING_ID, WL_CRITICAL); } + if (this->status == STATUS_ACTIVE) ClientNetworkEmergencySave(); + return NETWORK_RECV_STATUS_SERVER_ERROR; } @@ -1153,6 +1173,7 @@ void ClientNetworkGameSocketHandler::CheckConnection() if (lag > 20) { this->NetworkGameSocketHandler::CloseConnection(); ShowErrorMessage(STR_NETWORK_ERROR_LOSTCONNECTION, INVALID_STRING_ID, WL_CRITICAL); + ClientNetworkEmergencySave(); return; } |