diff options
Diffstat (limited to 'src/network/network_client.cpp')
-rw-r--r-- | src/network/network_client.cpp | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 5098a8f64..6e6006d57 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -79,14 +79,12 @@ static const char *GenerateCompanyPasswordHash(const char *password) /** * Hash the current company password; used when the server 'company' sets his/her password. */ -void HashCurrentCompanyPassword() +void HashCurrentCompanyPassword(const char *password) { - if (StrEmpty(_network_company_info[_local_company].password)) return; - _password_game_seed = _settings_game.game_creation.generation_seed; strecpy(_password_server_unique_id, _settings_client.network.network_id, lastof(_password_server_unique_id)); - const char *new_pw = GenerateCompanyPasswordHash(_network_company_info[_local_company].password); + const char *new_pw = GenerateCompanyPasswordHash(password); strecpy(_network_company_info[_local_company].password, new_pw, lastof(_network_company_info[_local_company].password)); } @@ -950,9 +948,9 @@ void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const SEND_COMMAND(PACKET_CLIENT_CHAT)(action, type, dest, msg); } -void NetworkClientSetPassword() +void NetworkClientSetPassword(const char *password) { - SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(_network_company_info[_local_company].password); + SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(password); } #endif /* ENABLE_NETWORK */ |