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-rw-r--r--src/network/network_client.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index 5098a8f64..6e6006d57 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -79,14 +79,12 @@ static const char *GenerateCompanyPasswordHash(const char *password)
/**
* Hash the current company password; used when the server 'company' sets his/her password.
*/
-void HashCurrentCompanyPassword()
+void HashCurrentCompanyPassword(const char *password)
{
- if (StrEmpty(_network_company_info[_local_company].password)) return;
-
_password_game_seed = _settings_game.game_creation.generation_seed;
strecpy(_password_server_unique_id, _settings_client.network.network_id, lastof(_password_server_unique_id));
- const char *new_pw = GenerateCompanyPasswordHash(_network_company_info[_local_company].password);
+ const char *new_pw = GenerateCompanyPasswordHash(password);
strecpy(_network_company_info[_local_company].password, new_pw, lastof(_network_company_info[_local_company].password));
}
@@ -950,9 +948,9 @@ void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const
SEND_COMMAND(PACKET_CLIENT_CHAT)(action, type, dest, msg);
}
-void NetworkClientSetPassword()
+void NetworkClientSetPassword(const char *password)
{
- SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(_network_company_info[_local_company].password);
+ SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(password);
}
#endif /* ENABLE_NETWORK */