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-rw-r--r--src/network/network_client.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index b6ffcbb22..c9d5791dd 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -28,11 +28,19 @@
#include "../rev.h"
#include "network.h"
#include "network_base.h"
+#include "network_client.h"
#include "table/strings.h"
/* This file handles all the client-commands */
+/**
+ * Create a new socket for the client side of the game connection.
+ * @param s The socket to connect with.
+ */
+ClientNetworkGameSocketHandler::ClientNetworkGameSocketHandler(SOCKET s) : NetworkGameSocketHandler(s)
+{
+}
/* So we don't make too much typos ;) */
#define MY_CLIENT NetworkClientSocket::Get(0)