diff options
Diffstat (limited to 'src/network/network_client.cpp')
-rw-r--r-- | src/network/network_client.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 161bbf412..ae483508a 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -491,7 +491,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendSetPassword(const std::str * Tell the server that we like to change the name of the client. * @param name The new name. */ -NetworkRecvStatus ClientNetworkGameSocketHandler::SendSetName(const char *name) +NetworkRecvStatus ClientNetworkGameSocketHandler::SendSetName(const std::string &name) { Packet *p = new Packet(PACKET_CLIENT_SET_NAME); @@ -516,7 +516,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendQuit() * @param pass The password for the remote command. * @param command The actual command. */ -NetworkRecvStatus ClientNetworkGameSocketHandler::SendRCon(const std::string &pass, const char *command) +NetworkRecvStatus ClientNetworkGameSocketHandler::SendRCon(const std::string &pass, const std::string &command) { Packet *p = new Packet(PACKET_CLIENT_RCON); p->Send_string(pass); @@ -1258,7 +1258,7 @@ void NetworkClient_Connected() * @param password The password. * @param command The command to execute. */ -void NetworkClientSendRcon(const std::string &password, const char *command) +void NetworkClientSendRcon(const std::string &password, const std::string &command) { MyClient::SendRCon(password, command); } @@ -1355,7 +1355,7 @@ void NetworkUpdateClientName(const std::string &client_name) /* Don't change the name if it is the same as the old name */ if (client_name.compare(ci->client_name) != 0) { if (!_network_server) { - MyClient::SendSetName(client_name.c_str()); + MyClient::SendSetName(client_name); } else { /* Copy to a temporary buffer so no #n gets added after our name in the settings when there are duplicate names. */ char temporary_name[NETWORK_CLIENT_NAME_LENGTH]; |