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-rw-r--r--src/network/network_client.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index dc593eacd..eb5c4cbb3 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -324,7 +324,7 @@ const char *_network_join_server_password = nullptr;
const char *_network_join_company_password = nullptr;
/** Make sure the server ID length is the same as a md5 hash. */
-assert_compile(NETWORK_SERVER_ID_LENGTH == 16 * 2 + 1);
+static_assert(NETWORK_SERVER_ID_LENGTH == 16 * 2 + 1);
/***********
* Sending functions
@@ -682,7 +682,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p
STR_NETWORK_ERROR_TIMEOUT_MAP, // NETWORK_ERROR_TIMEOUT_MAP
STR_NETWORK_ERROR_TIMEOUT_JOIN, // NETWORK_ERROR_TIMEOUT_JOIN
};
- assert_compile(lengthof(network_error_strings) == NETWORK_ERROR_END);
+ static_assert(lengthof(network_error_strings) == NETWORK_ERROR_END);
NetworkErrorCode error = (NetworkErrorCode)p->Recv_uint8();