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Diffstat (limited to 'src/network/network_client.cpp')
-rw-r--r--src/network/network_client.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index 675807dec..4740849a0 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -385,7 +385,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendNewGRFsOk()
* Set the game password as requested.
* @param password The game password.
*/
-NetworkRecvStatus ClientNetworkGameSocketHandler::SendGamePassword(const char *password)
+NetworkRecvStatus ClientNetworkGameSocketHandler::SendGamePassword(const std::string &password)
{
Packet *p = new Packet(PACKET_CLIENT_GAME_PASSWORD);
p->Send_string(password);
@@ -799,9 +799,8 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_NEED_GAME_PASSW
if (this->status < STATUS_JOIN || this->status >= STATUS_AUTH_GAME) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
this->status = STATUS_AUTH_GAME;
- const char *password = _network_join.server_password;
- if (!StrEmpty(password)) {
- return SendGamePassword(password);
+ if (!_network_join.server_password.empty()) {
+ return SendGamePassword(_network_join.server_password);
}
ShowNetworkNeedPassword(NETWORK_GAME_PASSWORD);