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-rw-r--r--src/network/network_client.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index cc6c79e8e..c98253648 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -841,6 +841,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet
lf->Reset();
/* The map is done downloading, load it */
+ ClearErrorMessages();
bool load_success = SafeLoad(NULL, SL_LOAD, GM_NORMAL, NO_DIRECTORY, lf);
/* Long savegame loads shouldn't affect the lag calculation! */