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-rw-r--r--src/network/network_client.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index f827c5735..501449705 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -656,7 +656,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Pac
p->Recv_string(name, sizeof(name));
if (this->status < STATUS_AUTHORIZED) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
- if (this->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
+ if (this->HasClientQuit()) return NETWORK_RECV_STATUS_CLIENT_QUIT;
/* The server validates the name when receiving it from clients, so when it is wrong
* here something went really wrong. In the best case the packet got malformed on its
* way too us, in the worst case the server is broken or compromised. */