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Diffstat (limited to 'src/network/network_client.cpp')
-rw-r--r--src/network/network_client.cpp34
1 files changed, 30 insertions, 4 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index f49692307..af7073e55 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -27,6 +27,7 @@
#include "network.h"
#include "network_base.h"
#include "network_client.h"
+#include "network_gamelist.h"
#include "../core/backup_type.hpp"
#include "../thread.h"
@@ -341,15 +342,18 @@ static_assert(NETWORK_SERVER_ID_LENGTH == 16 * 2 + 1);
* DEF_CLIENT_SEND_COMMAND has no parameters
************/
-/** Query the server for company information. */
-NetworkRecvStatus ClientNetworkGameSocketHandler::SendCompanyInformationQuery()
+/**
+ * Query the server for server information.
+ */
+NetworkRecvStatus ClientNetworkGameSocketHandler::SendInformationQuery()
{
my_client->status = STATUS_COMPANY_INFO;
_network_join_status = NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO;
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
- Packet *p = new Packet(PACKET_CLIENT_COMPANY_INFO);
- my_client->SendPacket(p);
+ my_client->SendPacket(new Packet(PACKET_CLIENT_GAME_INFO));
+ my_client->SendPacket(new Packet(PACKET_CLIENT_COMPANY_INFO));
+
return NETWORK_RECV_STATUS_OKAY;
}
@@ -571,6 +575,28 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *
return NETWORK_RECV_STATUS_SERVER_BANNED;
}
+NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packet *p)
+{
+ if (this->status != STATUS_COMPANY_INFO && this->status != STATUS_INACTIVE) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
+
+ NetworkGameList *item = GetLobbyGameInfo();
+
+ /* Clear any existing GRFConfig chain. */
+ ClearGRFConfigList(&item->info.grfconfig);
+ /* Retrieve the NetworkGameInfo from the packet. */
+ DeserializeNetworkGameInfo(p, &item->info);
+ /* Check for compatability with the client. */
+ CheckGameCompatibility(item->info);
+ /* Ensure we consider the server online. */
+ item->online = true;
+
+ SetWindowDirty(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
+
+ /* We will receive company info next, so keep connection open. */
+ if (this->status == STATUS_COMPANY_INFO) return NETWORK_RECV_STATUS_OKAY;
+ return NETWORK_RECV_STATUS_CLOSE_QUERY;
+}
+
NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_COMPANY_INFO(Packet *p)
{
if (this->status != STATUS_COMPANY_INFO) return NETWORK_RECV_STATUS_MALFORMED_PACKET;