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-rw-r--r--src/network/network_client.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index b234880d7..72f69f99f 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -623,6 +623,10 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Pac
if (this->status < STATUS_AUTHORIZED) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
if (this->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
+ /* The server validates the name when receiving it from clients, so when it is wrong
+ * here something went really wrong. In the best case the packet got malformed on its
+ * way too us, in the worst case the server is broken or compromised. */
+ if (!NetworkIsValidClientName(name)) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
ci = NetworkClientInfo::GetByClientID(client_id);
if (ci != nullptr) {