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Diffstat (limited to 'src/network/network_client.cpp')
-rw-r--r--src/network/network_client.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index 517a191e3..9411a28a4 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -84,7 +84,7 @@ void HashCurrentCompanyPassword()
if (StrEmpty(_network_player_info[_local_player].password)) return;
_password_game_seed = _settings_game.game_creation.generation_seed;
- ttd_strlcpy(_password_server_unique_id, _network_unique_id, sizeof(_password_server_unique_id));
+ ttd_strlcpy(_password_server_unique_id, _settings_client.network.network_id, sizeof(_password_server_unique_id));
const char *new_pw = GenerateCompanyPasswordHash(_network_player_info[_local_player].password);
ttd_strlcpy(_network_player_info[_local_player].password, new_pw, sizeof(_network_player_info[_local_player].password));
@@ -131,10 +131,10 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN)
p = NetworkSend_Init(PACKET_CLIENT_JOIN);
p->Send_string(_openttd_revision);
- p->Send_string(_network_player_name); // Player name
+ p->Send_string(_settings_client.network.player_name); // Player name
p->Send_uint8 (_network_playas); // PlayAs
p->Send_uint8 (NETLANG_ANY); // Language
- p->Send_string(_network_unique_id);
+ p->Send_string(_settings_client.network.network_id);
MY_CLIENT->Send_Packet(p);
}