diff options
Diffstat (limited to 'src/network/network_client.cpp')
-rw-r--r-- | src/network/network_client.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 8eaa2eb41..44c13fbc8 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -617,8 +617,8 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Pac } /* There are at most as many ClientInfo as ClientSocket objects in a - * server. Having more Infos than a server can have means something - * has gone wrong somewhere, i.e. the server has more Infos than it + * server. Having more info than a server can have means something + * has gone wrong somewhere, i.e. the server has more info than it * has actual clients. That means the server is feeding us an invalid * state. So, bail out! This server is broken. */ if (!NetworkClientInfo::CanAllocateItem()) return NETWORK_RECV_STATUS_MALFORMED_PACKET; @@ -1056,7 +1056,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_NEWGAME(Packet /* Only when we're trying to join we really * care about the server shutting down. */ if (this->status >= STATUS_JOIN) { - /* To trottle the reconnects a bit, every clients waits its + /* To throttle the reconnects a bit, every clients waits its * Client ID modulo 16. This way reconnects should be spread * out a bit. */ _network_reconnect = _network_own_client_id % 16; |