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Diffstat (limited to 'src/network/network_client.cpp')
-rw-r--r--src/network/network_client.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index fd133dc54..0c7ef4536 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -181,7 +181,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
this->CloseConnection(res);
_networking = false;
- DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
+ DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return;
}
@@ -314,7 +314,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendCompanyInformationQuery()
{
my_client->status = STATUS_COMPANY_INFO;
_network_join_status = NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO;
- SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
+ SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
Packet *p = new Packet(PACKET_CLIENT_COMPANY_INFO);
my_client->SendPacket(p);
@@ -326,7 +326,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendJoin()
{
my_client->status = STATUS_JOIN;
_network_join_status = NETWORK_JOIN_STATUS_AUTHORIZING;
- SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
+ SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
Packet *p = new Packet(PACKET_CLIENT_JOIN);
p->Send_string(_openttd_revision);
@@ -531,7 +531,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p)
{
/* We try to join a server which is full */
ShowErrorMessage(STR_NETWORK_ERROR_SERVER_FULL, INVALID_STRING_ID, WL_CRITICAL);
- DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
+ DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return NETWORK_RECV_STATUS_SERVER_FULL;
}
@@ -540,7 +540,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *
{
/* We try to join a server where we are banned */
ShowErrorMessage(STR_NETWORK_ERROR_SERVER_BANNED, INVALID_STRING_ID, WL_CRITICAL);
- DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
+ DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return NETWORK_RECV_STATUS_SERVER_BANNED;
}
@@ -578,7 +578,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_COMPANY_INFO(Pa
p->Recv_string(company_info->clients, sizeof(company_info->clients));
- SetWindowDirty(WC_NETWORK_WINDOW, 0);
+ SetWindowDirty(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
return NETWORK_RECV_STATUS_OKAY;
}
@@ -675,7 +675,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p
ShowErrorMessage(STR_NETWORK_ERROR_LOSTCONNECTION, INVALID_STRING_ID, WL_CRITICAL);
}
- DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
+ DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return NETWORK_RECV_STATUS_SERVER_ERROR;
}
@@ -770,7 +770,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_WAIT(Packet *p)
/* But... only now we set the join status to waiting, instead of requesting. */
_network_join_status = NETWORK_JOIN_STATUS_WAITING;
_network_join_waiting = p->Recv_uint8();
- SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
+ SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return NETWORK_RECV_STATUS_OKAY;
}
@@ -790,7 +790,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_BEGIN(Packe
_network_join_bytes_total = 0;
_network_join_status = NETWORK_JOIN_STATUS_DOWNLOADING;
- SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
+ SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return NETWORK_RECV_STATUS_OKAY;
}
@@ -801,7 +801,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_SIZE(Packet
if (this->savegame == NULL) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
_network_join_bytes_total = p->Recv_uint32();
- SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
+ SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return NETWORK_RECV_STATUS_OKAY;
}
@@ -815,7 +815,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DATA(Packet
this->savegame->AddPacket(p);
_network_join_bytes = (uint32)this->savegame->written_bytes;
- SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
+ SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return NETWORK_RECV_STATUS_OKAY;
}
@@ -826,7 +826,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet
if (this->savegame == NULL) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
_network_join_status = NETWORK_JOIN_STATUS_PROCESSING;
- SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
+ SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
/*
* Make sure everything is set for reading.
@@ -847,7 +847,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet
this->last_packet = _realtime_tick;
if (!load_success) {
- DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
+ DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
ShowErrorMessage(STR_NETWORK_ERROR_SAVEGAMEERROR, INVALID_STRING_ID, WL_CRITICAL);
return NETWORK_RECV_STATUS_SAVEGAME;
}