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-rw-r--r--src/network/network_client.cpp8
1 files changed, 1 insertions, 7 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index 9f348b6fa..8eaa2eb41 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -329,6 +329,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendJoin()
Packet *p = new Packet(PACKET_CLIENT_JOIN);
p->Send_string(_openttd_revision);
+ p->Send_uint32(_openttd_newgrf_version);
p->Send_string(_settings_client.network.client_name); // Client name
p->Send_uint8 (_network_join_as); // PlayAs
p->Send_uint8 (NETLANG_ANY); // Language
@@ -374,13 +375,6 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendGetMap()
my_client->status = STATUS_MAP_WAIT;
Packet *p = new Packet(PACKET_CLIENT_GETMAP);
- /* Send the OpenTTD version to the server, let it validate it too.
- * But only do it for stable releases because of those we are sure
- * that everybody has the same NewGRF version. For trunk and the
- * branches we make tarballs of the OpenTTDs compiled from tarball
- * will have the lower bits set to 0. As such they would become
- * incompatible, which we would like to prevent by this. */
- if (IsReleasedVersion()) p->Send_uint32(_openttd_newgrf_version);
my_client->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}