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-rw-r--r--src/network/network_admin.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/network/network_admin.h b/src/network/network_admin.h
index bbddf2183..384553081 100644
--- a/src/network/network_admin.h
+++ b/src/network/network_admin.h
@@ -44,6 +44,11 @@ public:
NetworkRecvStatus SendNewGame();
NetworkRecvStatus SendShutdown();
NetworkRecvStatus SendDate();
+ NetworkRecvStatus SendClientJoin(ClientID client_id);
+ NetworkRecvStatus SendClientInfo(const NetworkClientInfo *ci);
+ NetworkRecvStatus SendClientUpdate(const NetworkClientInfo *ci);
+ NetworkRecvStatus SendClientQuit(ClientID client_id);
+ NetworkRecvStatus SendClientError(ClientID client_id, NetworkErrorCode error);
static void Send();
static void AcceptConnection(SOCKET s, const NetworkAddress &address);
@@ -63,6 +68,10 @@ public:
#define FOR_ALL_ADMIN_SOCKETS_FROM(var, start) FOR_ALL_ITEMS_FROM(ServerNetworkAdminSocketHandler, adminsocket_index, var, start)
#define FOR_ALL_ADMIN_SOCKETS(var) FOR_ALL_ADMIN_SOCKETS_FROM(var, 0)
+void NetworkAdminClientInfo(const NetworkClientInfo *ci, bool new_client = false);
+void NetworkAdminClientUpdate(const NetworkClientInfo *ci);
+void NetworkAdminClientQuit(ClientID client_id);
+void NetworkAdminClientError(ClientID client_id, NetworkErrorCode error_code);
void NetworkAdminUpdate(AdminUpdateFrequency freq);
#endif /* ENABLE_NETWORK */