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-rw-r--r--src/network/network_admin.cpp12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/network/network_admin.cpp b/src/network/network_admin.cpp
index c58996711..82c9881bf 100644
--- a/src/network/network_admin.cpp
+++ b/src/network/network_admin.cpp
@@ -514,11 +514,9 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_GAMESCRIPT(Pack
{
if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
- char json[NETWORK_GAMESCRIPT_JSON_LENGTH];
+ std::string json = p->Recv_string(NETWORK_GAMESCRIPT_JSON_LENGTH);
- p->Recv_string(json, sizeof(json));
-
- DEBUG(net, 6, "[admin] GameScript JSON from '%s' (%s): %s", this->admin_name.c_str(), this->admin_version.c_str(), json);
+ DEBUG(net, 6, "[admin] GameScript JSON from '%s' (%s): %s", this->admin_name.c_str(), this->admin_version.c_str(), json.c_str());
Game::NewEvent(new ScriptEventAdminPort(json));
return NETWORK_RECV_STATUS_OKAY;
@@ -561,12 +559,12 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendConsole(const char *origi
* Send GameScript JSON output.
* @param json The JSON string.
*/
-NetworkRecvStatus ServerNetworkAdminSocketHandler::SendGameScript(const char *json)
+NetworkRecvStatus ServerNetworkAdminSocketHandler::SendGameScript(const std::string_view json)
{
/* At the moment we cannot transmit anything larger than MTU. So we limit
* the maximum amount of json data that can be sent. Account also for
* the trailing \0 of the string */
- if (strlen(json) + 1 >= NETWORK_GAMESCRIPT_JSON_LENGTH) return NETWORK_RECV_STATUS_OKAY;
+ if (json.size() + 1 >= NETWORK_GAMESCRIPT_JSON_LENGTH) return NETWORK_RECV_STATUS_OKAY;
Packet *p = new Packet(ADMIN_PACKET_SERVER_GAMESCRIPT);
@@ -941,7 +939,7 @@ void NetworkAdminConsole(const char *origin, const char *string)
* Send GameScript JSON to the admin network (if they did opt in for the respective update).
* @param json The JSON data as received from the GameScript.
*/
-void NetworkAdminGameScript(const char *json)
+void NetworkAdminGameScript(const std::string_view json)
{
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
if (as->update_frequency[ADMIN_UPDATE_GAMESCRIPT] & ADMIN_FREQUENCY_AUTOMATIC) {