diff options
Diffstat (limited to 'src/network/network.h')
-rw-r--r-- | src/network/network.h | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/network/network.h b/src/network/network.h index 4ea8ce9e7..29fabedaa 100644 --- a/src/network/network.h +++ b/src/network/network.h @@ -153,7 +153,7 @@ VARDEF uint8 _network_min_players; // Minimum number of players for ga void NetworkTCPQueryServer(const char* host, unsigned short port); -byte NetworkSpectatorCount(void); +byte NetworkSpectatorCount(); VARDEF char *_network_host_list[10]; VARDEF char *_network_ban_list[25]; @@ -161,22 +161,22 @@ VARDEF char *_network_ban_list[25]; void ParseConnectionString(const char **player, const char **port, char *connection_string); void NetworkUpdateClientInfo(uint16 client_index); void NetworkAddServer(const char *b); -void NetworkRebuildHostList(void); +void NetworkRebuildHostList(); bool NetworkChangeCompanyPassword(byte argc, char *argv[]); -void NetworkPopulateCompanyInfo(void); +void NetworkPopulateCompanyInfo(); void UpdateNetworkGameWindow(bool unselect); -void CheckMinPlayers(void); +void CheckMinPlayers(); void NetworkStartDebugLog(const char *hostname, uint16 port); -void NetworkStartUp(void); +void NetworkStartUp(); void NetworkUDPCloseAll(); -void NetworkShutDown(void); -void NetworkGameLoop(void); -void NetworkUDPGameLoop(void); -bool NetworkServerStart(void); +void NetworkShutDown(); +void NetworkGameLoop(); +void NetworkUDPGameLoop(); +bool NetworkServerStart(); bool NetworkClientConnectGame(const char *host, uint16 port); -void NetworkReboot(void); -void NetworkDisconnect(void); +void NetworkReboot(); +void NetworkDisconnect(); bool IsNetworkCompatibleVersion(const char *version); @@ -188,8 +188,8 @@ VARDEF bool _network_advertise; ///< is the server advertising to the master se #else /* ENABLE_NETWORK */ /* Network function stubs when networking is disabled */ -static inline void NetworkStartUp(void) {} -static inline void NetworkShutDown(void) {} +static inline void NetworkStartUp() {} +static inline void NetworkShutDown() {} #define _networking 0 #define _network_server 0 |