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Diffstat (limited to 'src/network/network.h')
-rw-r--r--src/network/network.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/network/network.h b/src/network/network.h
index 4ea8ce9e7..29fabedaa 100644
--- a/src/network/network.h
+++ b/src/network/network.h
@@ -153,7 +153,7 @@ VARDEF uint8 _network_min_players; // Minimum number of players for ga
void NetworkTCPQueryServer(const char* host, unsigned short port);
-byte NetworkSpectatorCount(void);
+byte NetworkSpectatorCount();
VARDEF char *_network_host_list[10];
VARDEF char *_network_ban_list[25];
@@ -161,22 +161,22 @@ VARDEF char *_network_ban_list[25];
void ParseConnectionString(const char **player, const char **port, char *connection_string);
void NetworkUpdateClientInfo(uint16 client_index);
void NetworkAddServer(const char *b);
-void NetworkRebuildHostList(void);
+void NetworkRebuildHostList();
bool NetworkChangeCompanyPassword(byte argc, char *argv[]);
-void NetworkPopulateCompanyInfo(void);
+void NetworkPopulateCompanyInfo();
void UpdateNetworkGameWindow(bool unselect);
-void CheckMinPlayers(void);
+void CheckMinPlayers();
void NetworkStartDebugLog(const char *hostname, uint16 port);
-void NetworkStartUp(void);
+void NetworkStartUp();
void NetworkUDPCloseAll();
-void NetworkShutDown(void);
-void NetworkGameLoop(void);
-void NetworkUDPGameLoop(void);
-bool NetworkServerStart(void);
+void NetworkShutDown();
+void NetworkGameLoop();
+void NetworkUDPGameLoop();
+bool NetworkServerStart();
bool NetworkClientConnectGame(const char *host, uint16 port);
-void NetworkReboot(void);
-void NetworkDisconnect(void);
+void NetworkReboot();
+void NetworkDisconnect();
bool IsNetworkCompatibleVersion(const char *version);
@@ -188,8 +188,8 @@ VARDEF bool _network_advertise; ///< is the server advertising to the master se
#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */
-static inline void NetworkStartUp(void) {}
-static inline void NetworkShutDown(void) {}
+static inline void NetworkStartUp() {}
+static inline void NetworkShutDown() {}
#define _networking 0
#define _network_server 0