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-rw-r--r--src/network/network.cpp19
1 files changed, 0 insertions, 19 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index e6fff9420..d29ac023c 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -203,25 +203,6 @@ const char *GenerateCompanyPasswordHash(const char *password, const char *passwo
}
/**
- * Hash the current company password; used when the server 'company' sets his/her password.
- */
-void HashCurrentCompanyPassword(const char *password)
-{
- uint32 password_game_seed;
- char password_server_id[NETWORK_SERVER_ID_LENGTH];
-
- password_game_seed = _settings_game.game_creation.generation_seed;
- strecpy(password_server_id, _settings_client.network.network_id, lastof(password_server_id));
-
- const char *new_pw = GenerateCompanyPasswordHash(password, password_server_id, password_game_seed);
- strecpy(_network_company_states[_local_company].password, new_pw, lastof(_network_company_states[_local_company].password));
-
- if (_network_server) {
- NetworkServerUpdateCompanyPassworded(_local_company, !StrEmpty(_network_company_states[_local_company].password));
- }
-}
-
-/**
* Check if the company we want to join requires a password.
* @param company_id id of the company we want to check the 'passworded' flag for.
* @return true if the company requires a password.