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Diffstat (limited to 'src/network/network.cpp')
-rw-r--r--src/network/network.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 58826e1e3..eed479a1e 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -50,7 +50,7 @@ bool _network_available; ///< is network mode available?
bool _network_dedicated; ///< are we a dedicated server?
bool _is_network_server; ///< Does this client wants to be a network-server?
NetworkServerGameInfo _network_game_info;
-NetworkClientInfo _network_client_info[MAX_CLIENT_INFO];
+NetworkClientInfo _network_client_info[MAX_CLIENT_SLOTS];
NetworkCompanyState *_network_company_states = NULL;
ClientID _network_own_client_id;
ClientID _redirect_console_to_client;
@@ -827,9 +827,9 @@ static void NetworkInitGameInfo()
_network_game_info.clients_on = _network_dedicated ? 0 : 1;
_network_game_info.start_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
- // We use _network_client_info[MAX_CLIENT_INFO - 1] to store the server-data in it
+ // We use _network_client_info[MAX_CLIENT_SLOTS - 1] to store the server-data in it
// The client identifier is CLIENT_ID_SERVER ( = 1)
- ci = &_network_client_info[MAX_CLIENT_INFO - 1];
+ ci = &_network_client_info[MAX_CLIENT_SLOTS - 1];
memset(ci, 0, sizeof(*ci));
ci->client_id = CLIENT_ID_SERVER;