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-rw-r--r--src/network/network.cpp114
1 files changed, 52 insertions, 62 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 98b49e81f..a90f8197e 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -33,6 +33,7 @@
#include "../core/pool_func.hpp"
#include "../gfx_func.h"
#include "../error.h"
+#include <charconv>
#include "../safeguards.h"
@@ -453,36 +454,51 @@ static void CheckPauseOnJoin()
* Converts a string to ip/port/company
* Format: IP:port#company
*
- * connection_string will be re-terminated to separate out the hostname, port will
- * be set to the port strings given by the user, inside the memory area originally
- * occupied by connection_string. Similar for company, if set.
+ * Returns the IP part as a string view into the passed string. This view is
+ * valid as long the passed connection string is valid. If there is no port
+ * present in the connection string, the port reference will not be touched.
+ * When there is no company ID present in the connection string or company_id
+ * is nullptr, then company ID will not be touched.
+ *
+ * @param connection_string The string with the connection data.
+ * @param port The port reference to set.
+ * @param company_id The company ID to set, if available.
+ * @return A std::string_view into the connection string with the (IP) address part.
*/
-void ParseFullConnectionString(const char **company, const char **port, char *connection_string)
+std::string_view ParseFullConnectionString(const std::string &connection_string, uint16 &port, CompanyID *company_id)
{
- bool ipv6 = (strchr(connection_string, ':') != strrchr(connection_string, ':'));
- for (char *p = connection_string; *p != '\0'; p++) {
- switch (*p) {
- case '[':
- ipv6 = true;
- break;
-
- case ']':
- ipv6 = false;
- break;
-
- case '#':
- if (company == nullptr) continue;
- *company = p + 1;
- *p = '\0';
- break;
-
- case ':':
- if (ipv6) break;
- *port = p + 1;
- *p = '\0';
- break;
+ std::string_view ip = connection_string;
+ if (company_id != nullptr) {
+ size_t offset = ip.find_last_of('#');
+ if (offset != std::string::npos) {
+ std::string_view company_string = ip.substr(offset + 1);
+ ip = ip.substr(0, offset);
+
+ uint8 company_value;
+ auto [_, err] = std::from_chars(company_string.data(), company_string.data() + company_string.size(), company_value);
+ if (err == std::errc()) {
+ if (company_value != COMPANY_NEW_COMPANY && company_value != COMPANY_SPECTATOR) {
+ if (company_value > MAX_COMPANIES || company_value == 0) {
+ *company_id = COMPANY_SPECTATOR;
+ } else {
+ /* "#1" means the first company, which has index 0. */
+ *company_id = (CompanyID)(company_value - 1);
+ }
+ } else {
+ *company_id = (CompanyID)company_value;
+ }
+ }
}
}
+
+ size_t port_offset = ip.find_last_of(':');
+ size_t ipv6_close = ip.find_last_of(']');
+ if (port_offset != std::string::npos && (ipv6_close == std::string::npos || ipv6_close < port_offset)) {
+ std::string_view port_string = ip.substr(port_offset + 1);
+ ip = ip.substr(0, port_offset);
+ std::from_chars(port_string.data(), port_string.data() + port_string.size(), port);
+ }
+ return ip;
}
/**
@@ -493,16 +509,11 @@ void ParseFullConnectionString(const char **company, const char **port, char *co
* @param default_port The default port to set port to if not in connection_string.
* @return A valid NetworkAddress of the parsed information.
*/
-NetworkAddress ParseConnectionString(const std::string &connection_string, int default_port)
+NetworkAddress ParseConnectionString(const std::string &connection_string, uint16 default_port)
{
- char internal_connection_string[NETWORK_HOSTNAME_PORT_LENGTH];
- strecpy(internal_connection_string, connection_string.c_str(), lastof(internal_connection_string));
-
- const char *port = nullptr;
- ParseFullConnectionString(nullptr, &port, internal_connection_string);
-
- int rport = port != nullptr ? atoi(port) : default_port;
- return NetworkAddress(internal_connection_string, rport);
+ uint16 port = default_port;
+ std::string_view ip = ParseFullConnectionString(connection_string, port);
+ return NetworkAddress(ip, port);
}
/**
@@ -510,37 +521,16 @@ NetworkAddress ParseConnectionString(const std::string &connection_string, int d
* NetworkAddress, where the string can be postfixed with "#company" to
* indicate the requested company.
*
- * @param company Pointer to the company variable to set iff indicted.
* @param connection_string The string to parse.
* @param default_port The default port to set port to if not in connection_string.
+ * @param company Pointer to the company variable to set iff indicted.
* @return A valid NetworkAddress of the parsed information.
*/
-static NetworkAddress ParseGameConnectionString(CompanyID *company, const std::string &connection_string, int default_port)
+static NetworkAddress ParseGameConnectionString(const std::string &connection_string, uint16 default_port, CompanyID *company)
{
- char internal_connection_string[NETWORK_HOSTNAME_PORT_LENGTH + 4]; // 4 extra for the "#" and company
- strecpy(internal_connection_string, connection_string.c_str(), lastof(internal_connection_string));
-
- const char *port_s = nullptr;
- const char *company_s = nullptr;
- ParseFullConnectionString(&company_s, &port_s, internal_connection_string);
-
- if (company_s != nullptr) {
- uint company_value = atoi(company_s);
-
- if (company_value != COMPANY_NEW_COMPANY && company_value != COMPANY_SPECTATOR) {
- if (company_value > MAX_COMPANIES || company_value == 0) {
- *company = COMPANY_SPECTATOR;
- } else {
- /* "#1" means the first company, which has index 0. */
- *company = (CompanyID)(company_value - 1);
- }
- } else {
- *company = (CompanyID)company_value;
- }
- }
-
- int port = port_s != nullptr ? atoi(port_s) : default_port;
- return NetworkAddress(internal_connection_string, port);
+ uint16 port = default_port;
+ std::string_view ip = ParseFullConnectionString(connection_string, port, company);
+ return NetworkAddress(ip, port);
}
/**
@@ -751,7 +741,7 @@ public:
bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const char *join_server_password, const char *join_company_password)
{
CompanyID join_as = default_company;
- std::string resolved_connection_string = ParseGameConnectionString(&join_as, connection_string, NETWORK_DEFAULT_PORT).GetAddressAsString(false);
+ std::string resolved_connection_string = ParseGameConnectionString(connection_string, NETWORK_DEFAULT_PORT, &join_as).GetAddressAsString(false);
if (!_network_available) return false;
if (!NetworkValidateClientName()) return false;