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-rw-r--r--src/network/network.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 5631643d2..4e3fb53b4 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -165,7 +165,7 @@ bool NetworkCompanyIsPassworded(CompanyID company_id)
* If 'self_send' is true, this is the client who is sending the message */
void NetworkTextMessage(NetworkAction action, ConsoleColour colour, bool self_send, const char *name, const char *str, int64 data)
{
- const int duration = 10; // Game days the messages stay visible
+ const int duration = 20; // Seconds the messages stay visible
StringID strid;
switch (action) {