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Diffstat (limited to 'src/network/network.cpp')
-rw-r--r--src/network/network.cpp104
1 files changed, 35 insertions, 69 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 7f54ef42e..9b2083efe 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -184,69 +184,35 @@ byte NetworkSpectatorCount()
// This puts a text-message to the console, or in the future, the chat-box,
// (to keep it all a bit more general)
// If 'self_send' is true, this is the client who is sending the message
-void CDECL NetworkTextMessage(NetworkAction action, ConsoleColour color, bool self_send, const char *name, const char *str, ...)
+void NetworkTextMessage(NetworkAction action, ConsoleColour color, bool self_send, const char *name, const char *str, int64 data)
{
- char buf[1024];
- va_list va;
const int duration = 10; // Game days the messages stay visible
- char message[1024];
- char temp[1024];
-
- va_start(va, str);
- vsnprintf(buf, lengthof(buf), str, va);
- va_end(va);
+ StringID strid;
switch (action) {
case NETWORK_ACTION_SERVER_MESSAGE:
+ /* Ignore invalid messages */
+ if (data >= NETWORK_SERVER_MESSAGE_END) return;
+
+ strid = STR_NETWORK_SERVER_MESSAGE;
color = CC_DEFAULT;
- snprintf(message, sizeof(message), "*** %s", buf);
- break;
- case NETWORK_ACTION_JOIN:
- color = CC_DEFAULT;
- GetString(temp, STR_NETWORK_CLIENT_JOINED, lastof(temp));
- snprintf(message, sizeof(message), "*** %s %s", name, temp);
- break;
- case NETWORK_ACTION_LEAVE:
- color = CC_DEFAULT;
- GetString(temp, STR_NETWORK_ERR_LEFT, lastof(temp));
- snprintf(message, sizeof(message), "*** %s %s (%s)", name, temp, buf);
- break;
- case NETWORK_ACTION_GIVE_MONEY:
- if (self_send) {
- SetDParamStr(0, name);
- SetDParam(1, atoi(buf));
- GetString(temp, STR_NETWORK_GAVE_MONEY_AWAY, lastof(temp));
- snprintf(message, sizeof(message), "*** %s", temp);
- } else {
- SetDParam(0, atoi(buf));
- GetString(temp, STR_NETWORK_GIVE_MONEY, lastof(temp));
- snprintf(message, sizeof(message), "*** %s %s", name, temp);
- }
- break;
- case NETWORK_ACTION_NAME_CHANGE:
- GetString(temp, STR_NETWORK_NAME_CHANGE, lastof(temp));
- snprintf(message, sizeof(message), "*** %s %s %s", name, temp, buf);
- break;
- case NETWORK_ACTION_CHAT_COMPANY:
- SetDParamStr(0, name);
- SetDParamStr(1, buf);
- GetString(temp, self_send ? STR_NETWORK_CHAT_TO_COMPANY : STR_NETWORK_CHAT_COMPANY, lastof(temp));
- strecpy(message, temp, lastof(message));
- break;
- case NETWORK_ACTION_CHAT_CLIENT:
- SetDParamStr(0, name);
- SetDParamStr(1, buf);
- GetString(temp, self_send ? STR_NETWORK_CHAT_TO_CLIENT : STR_NETWORK_CHAT_CLIENT, lastof(temp));
- strecpy(message, temp, lastof(message));
- break;
- default:
- SetDParamStr(0, name);
- SetDParamStr(1, buf);
- GetString(temp, STR_NETWORK_CHAT_ALL, lastof(temp));
- strecpy(message, temp, lastof(message));
+ data = STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS + data;
break;
+ case NETWORK_ACTION_JOIN: strid = STR_NETWORK_CLIENT_JOINED; break;
+ case NETWORK_ACTION_LEAVE: strid = STR_NETWORK_CLIENT_LEFT; break;
+ case NETWORK_ACTION_NAME_CHANGE: strid = STR_NETWORK_NAME_CHANGE; break;
+ case NETWORK_ACTION_GIVE_MONEY: strid = self_send ? STR_NETWORK_GAVE_MONEY_AWAY : STR_NETWORK_GIVE_MONEY; break;
+ case NETWORK_ACTION_CHAT_COMPANY: strid = self_send ? STR_NETWORK_CHAT_TO_COMPANY : STR_NETWORK_CHAT_COMPANY; break;
+ case NETWORK_ACTION_CHAT_CLIENT: strid = self_send ? STR_NETWORK_CHAT_TO_CLIENT : STR_NETWORK_CHAT_CLIENT; break;
+ default: strid = STR_NETWORK_CHAT_ALL; break;
}
+ char message[1024];
+ SetDParamStr(0, name);
+ SetDParamStr(1, str);
+ SetDParam(2, data);
+ GetString(message, strid, lastof(message));
+
DebugDumpCommands("ddc:cmsg:%d;%d;%s\n", _date, _date_fract, message);
IConsolePrintF(color, "%s", message);
NetworkAddChatMessage(color, duration, "%s", message);
@@ -320,11 +286,12 @@ static void NetworkClientError(NetworkRecvStatus res, NetworkClientSocket* cs)
_networking = false;
}
-/** Retrieve a string representation of an internal error number
- * @param buf buffer where the error message will be stored
+/**
+ * Retrieve the string id of an internal error number
* @param err NetworkErrorCode
- * @return returns a pointer to the error message (buf) */
-char* GetNetworkErrorMsg(char* buf, NetworkErrorCode err, const char* last)
+ * @return the StringID
+ */
+StringID GetNetworkErrorMsg(NetworkErrorCode err)
{
/* List of possible network errors, used by
* PACKET_SERVER_ERROR and PACKET_CLIENT_ERROR */
@@ -348,7 +315,7 @@ char* GetNetworkErrorMsg(char* buf, NetworkErrorCode err, const char* last)
if (err >= (ptrdiff_t)lengthof(network_error_strings)) err = NETWORK_ERROR_GENERAL;
- return GetString(buf, network_error_strings[err], last);
+ return err;
}
/* Count the number of active clients connected */
@@ -376,13 +343,13 @@ void CheckMinActiveClients()
_min_active_clients_paused = true;
DoCommandP(0, 1, 0, CMD_PAUSE);
- NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game paused (not enough players)", CLIENT_ID_SERVER);
+ NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS);
} else {
if (!_min_active_clients_paused) return;
_min_active_clients_paused = false;
DoCommandP(0, 0, 0, CMD_PAUSE);
- NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game unpaused (enough players)", CLIENT_ID_SERVER);
+ NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS);
}
}
@@ -449,21 +416,17 @@ void NetworkCloseClient(NetworkClientSocket *cs)
if (!cs->has_quit && _network_server && cs->status > STATUS_INACTIVE) {
// We did not receive a leave message from this client...
- NetworkErrorCode errorno = NETWORK_ERROR_CONNECTION_LOST;
- char str[100];
char client_name[NETWORK_CLIENT_NAME_LENGTH];
NetworkClientSocket *new_cs;
NetworkGetClientName(client_name, sizeof(client_name), cs);
- GetNetworkErrorMsg(str, errorno, lastof(str));
-
- NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, "%s", str);
+ NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, NULL, STR_NETWORK_ERR_CLIENT_CONNECTION_LOST);
// Inform other clients of this... strange leaving ;)
FOR_ALL_CLIENT_SOCKETS(new_cs) {
if (new_cs->status > STATUS_AUTH && cs != new_cs) {
- SEND_COMMAND(PACKET_SERVER_ERROR_QUIT)(new_cs, cs->client_id, errorno);
+ SEND_COMMAND(PACKET_SERVER_ERROR_QUIT)(new_cs, cs->client_id, NETWORK_ERROR_CONNECTION_LOST);
}
}
}
@@ -471,7 +434,7 @@ void NetworkCloseClient(NetworkClientSocket *cs)
/* When the client was PRE_ACTIVE, the server was in pause mode, so unpause */
if (cs->status == STATUS_PRE_ACTIVE && _settings_client.network.pause_on_join) {
DoCommandP(0, 0, 0, CMD_PAUSE);
- NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game unpaused", CLIENT_ID_SERVER);
+ NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL);
}
if (_network_server) {
@@ -635,11 +598,14 @@ static bool NetworkListen()
// Close all current connections
static void NetworkClose()
{
+ /* The pool is already empty, so we already closed the connections */
+ if (GetNetworkClientSocketPoolSize() == 0) return;
+
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
if (!_network_server) {
- SEND_COMMAND(PACKET_CLIENT_QUIT)("leaving");
+ SEND_COMMAND(PACKET_CLIENT_QUIT)();
cs->Send_Packets();
}
NetworkCloseClient(cs);