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Diffstat (limited to 'src/network/network.cpp')
-rw-r--r--src/network/network.cpp9
1 files changed, 2 insertions, 7 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index f2d5e497a..4d407e2b0 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -714,7 +714,7 @@ public:
/* Used by clients, to connect to a server */
-void NetworkClientConnectGame(NetworkAddress address)
+void NetworkClientConnectGame(NetworkAddress address, CompanyID join_as)
{
if (!_network_available) return;
@@ -722,6 +722,7 @@ void NetworkClientConnectGame(NetworkAddress address)
strecpy(_settings_client.network.last_host, address.GetHostname(), lastof(_settings_client.network.last_host));
_settings_client.network.last_port = address.GetPort();
+ _network_join_as = join_as;
NetworkDisconnect();
NetworkInitialize();
@@ -778,9 +779,6 @@ bool NetworkServerStart()
_last_sync_frame = 0;
_network_own_client_id = CLIENT_ID_SERVER;
- /* Non-dedicated server will always be company #1 */
- if (!_network_dedicated) _network_playas = COMPANY_FIRST;
-
_network_clients_connected = 0;
NetworkInitGameInfo();
@@ -1126,6 +1124,3 @@ bool IsNetworkCompatibleVersion(const char *other)
}
#endif /* ENABLE_NETWORK */
-
-/* NOTE: this variable needs to be always available */
-CompanyID _network_playas;